引入 interface/(零实现声明层)与 common/(共享 ADT 操作层),把跨模块
契约从 core 实现里抽出来,依赖方向回到单向(base ← interface ← common ←
各实现层)。docs/module-layering.org 记录完整方案与判定标准。
interface/(纯类型与多态接口声明,零 .c):
- types.h / event.h / backend.h 从 core 移入
- effect.h 新建(effect_t 从 plan.h 抽出)
common/(多实现层共用的自包含操作,.h + .c):
- event.{h,c}:event_reset / event_cleanup
- listeners.{h,c}:listeners 维护(add / cleanup);notify 留 core
- window.{h,c}:window_list + layer_props/metadata cleanup + window_classify_layer
- workspace.{h,c}:workspace_desc(从 wm_desc.h 拆出,改真实函数)
window 相关整理:
- window_layer_type_t 上浮 interface/types.h(common 的 classify 需要)
- window_classify_layer 移 common/window
- window_info_t 独立成 core/window_info.h(state/command 共享,不寄生)
- 删除 wm_desc.h,base/window_list 并入 common/window
全项目 include 路径同步更新
615 lines
17 KiB
C
615 lines
17 KiB
C
#include "core/state.h"
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#include <stddef.h>
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#include <stdint.h>
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#include <string.h>
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#include <zdwm/types.h>
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#include "base/array.h"
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#include "base/log.h"
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#include "base/memory.h"
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#include "common/window.h"
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#include "common/workspace.h"
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#include "core/layer.h"
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#include "core/window.h"
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#include "core/window_info.h"
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#include "interface/types.h"
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void state_init(
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state_t *state,
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const output_info_t *outputs,
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size_t output_count,
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const workspace_desc_t *workspaces,
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size_t workspace_count
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) {
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p_clear(state, 1);
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state->outputs = p_new(output_t, output_count);
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for (size_t i = 0; i < output_count; i++) {
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const output_info_t *output_info = &outputs[i];
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output_t *output = &state->outputs[i];
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output->id = (output_id_t)i;
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output->current_workspace_id = ZDWM_WORKSPACE_ID_INVALID;
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output->name = p_strdup_nullable(output_info->name);
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output->geometry = output_info->geometry;
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output->workarea = output_info->geometry;
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}
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state->output_count = output_count;
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state->workspaces = p_new(workspace_t, workspace_count);
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for (size_t i = 0; i < workspace_count; i++) {
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const workspace_desc_t *workspace_desc = &workspaces[i];
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if (!workspace_desc_valid(workspace_desc, output_count)) {
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fatal("workspace desc at index %zu invalid", i);
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}
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output_t *output = &state->outputs[workspace_desc->output_index];
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workspace_t *workspace = &state->workspaces[i];
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workspace->id = (workspace_id_t)i;
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workspace->output_id = output->id;
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workspace->focused_window_id = ZDWM_WINDOW_ID_INVALID;
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workspace->available_layouts =
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p_copy(workspace_desc->layout_ids, workspace_desc->layout_count);
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workspace->layout_id = workspace_desc->initial_layout_id;
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workspace->layout_count = workspace_desc->layout_count;
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workspace->name = p_strdup(workspace_desc->name);
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if (workspace_id_invalid(output->current_workspace_id)) {
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output->current_workspace_id = workspace->id;
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}
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}
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state->workspace_count = workspace_count;
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for (size_t i = 0; i < state->output_count; i++) {
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const output_t *output = &state->outputs[i];
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if (workspace_id_invalid(output->current_workspace_id)) {
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fatal("output at index %zu has no workspace", i);
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}
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}
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}
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void state_cleanup(state_t *state) {
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for (size_t i = 0; i < state->window_count; i++) {
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window_t *window = &state->windows[i];
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p_delete(&window->title);
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p_delete(&window->app_id);
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p_delete(&window->role);
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p_delete(&window->class_name);
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p_delete(&window->instance_name);
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}
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state->window_count = 0;
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p_delete(&state->windows);
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state->window_capacity = 0;
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for (size_t i = 0; i < ZDWM_WINDOW_LAYER_COUNT; ++i) {
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layer_stack_t *layer = &state->stacks[i];
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p_delete(&layer->order);
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layer->order = 0;
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layer->capacity = 0;
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}
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for (size_t i = 0; i < state->workspace_count; i++) {
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workspace_t *workspace = &state->workspaces[i];
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p_delete(&workspace->name);
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p_delete(&workspace->available_layouts);
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workspace->layout_count = 0;
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}
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p_delete(&state->workspaces);
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state->workspace_count = 0;
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for (size_t i = 0; i < state->output_count; i++) {
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output_t *output = &state->outputs[i];
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p_delete(&output->name);
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}
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p_delete(&state->outputs);
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state->output_count = 0;
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p_clear(state, 1);
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}
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const workspace_t *
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state_workspace_get(const state_t *state, workspace_id_t id) {
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if (id < state->workspace_count) return &state->workspaces[id];
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return nullptr;
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}
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const workspace_t *state_workspace_at(const state_t *state, size_t index) {
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if (index < state->workspace_count) return &state->workspaces[index];
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return nullptr;
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}
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static void state_workspace_adjust_focused_window(
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const state_t *state,
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workspace_id_t workspace_id
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) {
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workspace_t *workspace =
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(workspace_t *)state_workspace_get(state, workspace_id);
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if (!workspace) return;
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const window_t *window =
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state_window_get(state, workspace->focused_window_id);
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if (window && window->workspace_id == workspace_id) return;
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for (size_t i = ZDWM_WINDOW_LAYER_TOP; i >= ZDWM_WINDOW_LAYER_NORMAL; --i) {
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const layer_stack_t *layer = &state->stacks[i];
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for (size_t i = layer->count; i > 0; --i) {
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window_id_t window_id = layer->order[i - 1];
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window = state_window_get(state, window_id);
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if (window && window->workspace_id == workspace_id) {
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workspace->focused_window_id = window_id;
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return;
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}
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}
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}
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workspace->focused_window_id = ZDWM_WINDOW_ID_INVALID;
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}
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bool state_workspace_set_layout_by_index(
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state_t *state,
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workspace_id_t workspace_id,
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size_t index
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) {
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workspace_t *workspace =
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(workspace_t *)state_workspace_get(state, workspace_id);
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if (!workspace) return false;
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if (index >= workspace->layout_count) return false;
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workspace->layout_id = workspace->available_layouts[index];
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return true;
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}
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bool state_workspace_set_layout_by_id(
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state_t *state,
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workspace_id_t workspace_id,
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layout_id_t layout_id
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) {
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workspace_t *workspace =
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(workspace_t *)state_workspace_get(state, workspace_id);
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if (!workspace) return false;
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for (size_t i = 0; i < workspace->layout_count; i++) {
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if (workspace->available_layouts[i] == layout_id) {
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workspace->layout_id = layout_id;
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return true;
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}
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}
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return false;
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}
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void state_workspace_set_focused_window(
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state_t *state,
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workspace_id_t workspace_id,
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window_id_t window_id
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) {
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workspace_t *workspace =
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(workspace_t *)state_workspace_get(state, workspace_id);
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if (!workspace) return;
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for (size_t i = 0; i < state->window_count; i++) {
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window_t *window = &state->windows[i];
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if (window->id == window_id && window->workspace_id == workspace_id) {
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workspace->focused_window_id = window_id;
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return;
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}
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}
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state_workspace_adjust_focused_window(state, workspace_id);
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}
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size_t state_workspace_count(const state_t *state) {
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return state->workspace_count;
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}
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bool state_workspace_valid(const state_t *state, workspace_id_t id) {
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return id < state->workspace_count;
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/* 线性扫描作为备用 */
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#if 0
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if (id >= state->workspace_count) return false;
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for (size_t i = 0; i < state->workspace_count; i++) {
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if (state->workspaces[i].id == id) return true;
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}
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return false;
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#endif
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}
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bool state_workspace_show(const state_t *state, workspace_id_t workspace_id) {
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auto workspace = state_workspace_get(state, workspace_id);
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auto output = state_output_get(state, workspace->output_id);
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return output->current_workspace_id == workspace_id;
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}
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const output_t *state_output_get(const state_t *state, output_id_t id) {
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if (id < state->output_count) return &state->outputs[id];
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return nullptr;
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}
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const output_t *state_output_at(const state_t *state, size_t index) {
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if (index < state->output_count) return &state->outputs[index];
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return nullptr;
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}
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void state_output_inset_workarea(
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state_t *state,
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output_id_t output_id,
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inset_t inset
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) {
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auto output = (output_t *)state_output_get(state, output_id);
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if (!output) return;
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auto workarea = output->geometry;
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workarea.y += inset.top;
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workarea.x += inset.left;
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workarea.width -= inset.left + inset.right;
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workarea.height -= inset.top + inset.bottom;
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output->workarea = workarea;
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}
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void state_output_set_workarea(
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state_t *state,
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output_id_t output_id,
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rect_t workarea
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) {
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output_t *output = (output_t *)state_output_get(state, output_id);
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if (output) output->workarea = workarea;
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}
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bool state_output_set_current_workspace(
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state_t *state,
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output_id_t output_id,
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workspace_id_t workspace_id,
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workspace_id_t *old_workspace_id
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) {
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output_t *output = (output_t *)state_output_get(state, output_id);
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if (!output) return false;
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const workspace_t *workspace = state_workspace_get(state, workspace_id);
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if (!workspace || workspace->output_id != output_id) return false;
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if (output->current_workspace_id == workspace_id) return false;
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if (old_workspace_id) *old_workspace_id = output->current_workspace_id;
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output->current_workspace_id = workspace_id;
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return true;
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}
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size_t state_output_count(const state_t *state) { return state->output_count; }
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bool state_output_valid(const state_t *state, output_id_t id) {
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return id < state->output_count;
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/* 线性扫描作为备用 */
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#if 0
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if (id >= state->output_count) return false;
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for (size_t i = 0; i < state->output_count; i++) {
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if (state->outputs[i].id == id) return true;
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}
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return false;
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#endif
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}
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bool state_set_current_output(state_t *state, output_id_t output_id) {
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for (size_t i = 0; i < state->output_count; ++i) {
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auto output = &state->outputs[i];
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if (output->id != output_id) continue;
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if (i == state->current_output_index) return false;
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state->current_output_index = i;
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return true;
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}
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warn("state_set_current_output: invalid output_id %u", output_id);
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return false;
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}
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const window_t *state_window_add(state_t *state, const window_info_t *info) {
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window_id_t id = info->id;
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window_t *window = (window_t *)state_window_get(state, id);
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if (!window) {
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window =
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array_push(state->windows, state->window_count, state->window_capacity);
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layer_stack_t *layer = &state->stacks[info->layer_type];
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layer_stack_append(layer, id);
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p_clear(window, 1);
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window->id = id;
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window->transient_for = info->transient_for;
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window->workspace_id = ZDWM_WORKSPACE_ID_INVALID;
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window->layer = info->layer_type;
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}
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window_set_fullscreen(window, info->fullscreen);
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window_set_maximized(window, info->maximized);
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window_set_minimized(window, info->minimized);
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window_set_urgent(window, info->urgent);
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window_set_frame_rect(window, info->frame_rect);
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window_set_float_rect(window, info->frame_rect);
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window_set_size_hint(window, info->min_size, info->max_size);
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window_set_title(window, info->title);
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window_set_app_id(window, info->app_id);
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window_set_role(window, info->role);
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window_set_class(window, info->class_name);
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window_set_instance(window, info->instance_name);
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window_set_skip_taskbar(window, info->skip_taskbar);
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return window;
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}
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const window_t *state_window_get(const state_t *state, window_id_t id) {
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for (size_t i = 0; i < state->window_count; i++) {
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if (state->windows[i].id == id) return &state->windows[i];
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}
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return nullptr;
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}
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const window_t *state_window_at(const state_t *state, size_t index) {
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if (index < state->window_count) return &state->windows[index];
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return nullptr;
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}
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void state_window_remove(state_t *state, window_id_t id) {
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bool matched = false;
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size_t index = 0;
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for (size_t i = 0; i < state->window_count; i++) {
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if (state->windows[i].id == id) {
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matched = true;
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index = i;
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break;
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}
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}
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if (!matched) return;
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window_t *window = &state->windows[index];
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window_layer_type_t layer_type = window->layer;
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workspace_id_t workspace_id = window->workspace_id;
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p_delete(&window->title);
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p_delete(&window->app_id);
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p_delete(&window->role);
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p_delete(&window->class_name);
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p_delete(&window->instance_name);
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if (array_erase(state->windows, state->window_count, index)) {
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window = &state->windows[state->window_count];
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p_clear(window, 1);
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window->id = ZDWM_WINDOW_ID_INVALID;
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window->transient_for = ZDWM_WINDOW_ID_INVALID;
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window->workspace_id = ZDWM_WORKSPACE_ID_INVALID;
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for (size_t i = 0; i < state->window_count; ++i) {
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window = &state->windows[i];
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if (window->transient_for != id) continue;
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window->transient_for = ZDWM_WINDOW_ID_INVALID;
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}
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}
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layer_stack_t *layer = &state->stacks[layer_type];
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if (layer) {
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layer_stack_remove(layer, id);
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}
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workspace_t *workspace =
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(workspace_t *)state_workspace_get(state, workspace_id);
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if (workspace && workspace->focused_window_id == id) {
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state_workspace_adjust_focused_window(state, workspace_id);
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}
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}
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size_t state_window_count(const state_t *state) { return state->window_count; }
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void state_window_set_workspace(
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state_t *state,
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window_id_t window_id,
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workspace_id_t workspace_id
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) {
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const workspace_t *workspace = state_workspace_get(state, workspace_id);
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window_t *window = (window_t *)state_window_get(state, window_id);
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if (!workspace || !window || window->workspace_id == workspace_id) return;
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workspace = state_workspace_get(state, window->workspace_id);
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window->workspace_id = workspace_id;
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if (workspace && workspace->focused_window_id == window_id) {
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state_workspace_adjust_focused_window(state, workspace->id);
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}
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state_workspace_adjust_focused_window(state, workspace_id);
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}
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void state_window_set_fullscreen(
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state_t *state,
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window_id_t window_id,
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bool fullscreen
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) {
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auto window = (window_t *)state_window_get(state, window_id);
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if (window) window_set_fullscreen(window, fullscreen);
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}
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void state_window_set_maximized(
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state_t *state,
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window_id_t window_id,
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bool maximized
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) {
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auto window = (window_t *)state_window_get(state, window_id);
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if (window) window_set_maximized(window, maximized);
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}
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void state_window_set_minimized(
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state_t *state,
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window_id_t window_id,
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bool minimized
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) {
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auto window = (window_t *)state_window_get(state, window_id);
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if (window) window_set_minimized(window, minimized);
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}
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void state_window_set_floating(
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state_t *state,
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window_id_t window_id,
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bool floating
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) {
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window_t *window = (window_t *)state_window_get(state, window_id);
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if (window) window_set_floating(window, floating);
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}
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void state_window_set_sticky(
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state_t *state,
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window_id_t window_id,
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bool sticky
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) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (window) window_set_sticky(window, sticky);
|
|
}
|
|
|
|
void state_window_set_border_width(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
uint32_t border_width
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (window) window_set_border_width(window, border_width);
|
|
}
|
|
|
|
void state_window_set_skip_taskbar(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
bool skip_taskbar
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (window) window->skip_taskbar = skip_taskbar;
|
|
}
|
|
|
|
void state_window_set_float_rect(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
rect_t float_rect
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (window) window_set_float_rect(window, float_rect);
|
|
}
|
|
|
|
void state_window_set_frame_rect(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
rect_t frame_rect
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (window) window_set_frame_rect(window, frame_rect);
|
|
}
|
|
|
|
bool state_window_take_metadata(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
window_metadata_t *metadata,
|
|
uint32_t changed_fields
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (!window) return false;
|
|
|
|
window_take_metadata(window, metadata, changed_fields);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool state_window_set_title(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
const char *title
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (!window) return false;
|
|
|
|
window_set_title(window, title);
|
|
return true;
|
|
}
|
|
|
|
bool state_window_set_app_id(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
const char *app_id
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (!window) return false;
|
|
|
|
window_set_app_id(window, app_id);
|
|
return true;
|
|
}
|
|
|
|
bool state_window_set_role(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
const char *role
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (!window) return false;
|
|
|
|
window_set_role(window, role);
|
|
return true;
|
|
}
|
|
|
|
bool state_window_set_class(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
const char *class_name
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (!window) return false;
|
|
|
|
window_set_class(window, class_name);
|
|
return true;
|
|
}
|
|
|
|
bool state_window_set_instance(
|
|
state_t *state,
|
|
window_id_t window_id,
|
|
const char *instance_name
|
|
) {
|
|
window_t *window = (window_t *)state_window_get(state, window_id);
|
|
if (!window) return false;
|
|
|
|
window_set_instance(window, instance_name);
|
|
return true;
|
|
}
|
|
|
|
bool state_stack_raise(state_t *state, window_id_t window_id) {
|
|
const window_t *window = state_window_get(state, window_id);
|
|
if (!window) return false;
|
|
|
|
layer_stack_t *layer = &state->stacks[window->layer];
|
|
if (!layer) return false;
|
|
|
|
return layer_stack_raise(layer, window_id);
|
|
}
|
|
|
|
bool state_stack_lower(state_t *state, window_id_t window_id) {
|
|
const window_t *window = state_window_get(state, window_id);
|
|
if (!window) return false;
|
|
|
|
layer_stack_t *layer = &state->stacks[window->layer];
|
|
if (!layer) return false;
|
|
|
|
return layer_stack_lower(layer, window_id);
|
|
}
|
|
|
|
void state_get_windows_need_layout_in_workspace(
|
|
const state_t *state,
|
|
workspace_id_t workspace_id,
|
|
window_list_t *window_list_out
|
|
) {
|
|
for (size_t i = 0; i < state->window_count; ++i) {
|
|
auto window = &state->windows[i];
|
|
if (window->workspace_id == workspace_id && window_need_layout(window)) {
|
|
window_list_push(window_list_out, window->id);
|
|
}
|
|
}
|
|
}
|