完善最小核心架构设计和数据结构简化
主要变更: - 数据结构简化 - 合并窗口元数据到 wm_window_t(删除 wm_window_meta.h) - 合并工作区名称到 wm_workspace_t(删除 wm_workspace_desc.h) - 简化布局标识符,只保留 name 字段 - 删除 window_map,采用直接索引+线性查找 - 架构设计完善 - 确定 window→workspace→output 固定归属关系 - 制定 ID 分配策略(半静态实体直接索引,动态实体线性查找) - 确定显示器热插拔策略(检测到变化时重启 WM) - 添加工作区配置示例和多种配置方式 - 新增模块 - wm_policy_config.h:策略配置开关 - wm_service.h:核心外服务注册和事件订阅 - WM_EVENT_ROUTING.org:事件路由详细文档 - WORKSPACE_CONFIG_EXAMPLES.org:工作区配置示例 - MINIMAL_CORE_WITH_EXTENSIONS.org:设计对比文档 - config_system.org:配置系统设计 - 文档完善 - 大幅扩展 README.org,补充 ID 分配、热插拔、配置集成等说明 - 更新 WM_COMMAND_RULES.org,补充命令规则细节 - 更新 WM_POLICY_APPLY_COMMAND_SKELETON.org,完善实现骨架
This commit is contained in:
@@ -18,6 +18,9 @@
|
||||
|
||||
3. =state=
|
||||
负责保存窗口、工作区、输出和全局堆叠顺序,是唯一真状态。
|
||||
采用不透明结构体设计,内部实现完全封装。
|
||||
窗口元数据(title/app_id/class/instance)直接存储在 =wm_window_t= 中。
|
||||
工作区名称存储在 =wm_workspace_t= 中。
|
||||
|
||||
4. =policy=
|
||||
负责把事件路由为命令,并把命令应用到状态。
|
||||
@@ -25,11 +28,63 @@
|
||||
5. =layout=
|
||||
负责为某个输出上当前显示的工作区中的平铺窗口计算几何。
|
||||
|
||||
6. =window metadata=
|
||||
负责窗口标题、类名、实例名、app id 这类展示和匹配信息。
|
||||
* ID 分配策略
|
||||
|
||||
7. =workspace descriptor=
|
||||
负责 workspace 在 bar 中显示时使用的名字和文本或图标符号。
|
||||
最小核心采用"运行时固定,启动时配置"的 ID 策略:
|
||||
|
||||
**半静态实体(启动时分配,运行时固定)**:
|
||||
- =workspace= : 启动时根据配置分配 N 个(如 10 个),ID = 数组索引(0-N-1)
|
||||
- =output= : 启动时根据扫描到的显示器数量分配,ID = 数组索引
|
||||
- =layout= : 启动时根据注册的布局算法分配,ID = 数组索引
|
||||
|
||||
这些实体在启动时一次性分配,运行时不再增删。
|
||||
访问时直接用索引,零开销查找,无需映射表。
|
||||
|
||||
```c
|
||||
// 半静态实体:直接访问(零开销)
|
||||
wm_workspace_t *ws = &state->workspaces[workspace_id]; // O(1)
|
||||
wm_output_t *output = &state->outputs[output_id]; // O(1)
|
||||
```
|
||||
|
||||
**动态实体(运行时增删)**:
|
||||
- =window= : 动态数组,ID 由后端生成(如 X11 的 xcb_window_t)
|
||||
查找时线性搜索 O(n),对于几十到几百个窗口性能足够。
|
||||
(后续如成为性能热点,可改用 hashmap 优化到 O(1))
|
||||
|
||||
```c
|
||||
// 半静态实体:直接访问(零开销)
|
||||
wm_workspace_t *ws = &state->workspaces[workspace_id]; // O(1)
|
||||
wm_output_t *output = &state->outputs[output_id]; // O(1)
|
||||
|
||||
// 动态实体:线性查找(简单且足够)
|
||||
wm_window_t *win = wm_state_find_window(state, window_id); // O(n)
|
||||
```
|
||||
|
||||
**设计优势**:
|
||||
- 灵活性:workspace 数量由配置决定,不硬编码
|
||||
- 性能:半静态实体零开销访问,动态实体简单线性查找
|
||||
- 简单性:无需复杂的映射表,代码更清晰
|
||||
|
||||
* 热插拔策略
|
||||
|
||||
**显示器变化时自动重启 WM**:
|
||||
|
||||
当检测到显示器配置变化(新增/删除/几何改变)时,最简单且可靠的方案是重启整个窗口管理器。
|
||||
|
||||
理由:
|
||||
1. 逻辑简单:无需处理复杂的运行时重配置
|
||||
2. 状态一致:避免重配置后的不一致状态
|
||||
3. 实现成本低:不需要增量更新逻辑
|
||||
4. 可靠性高:从干净状态启动,避免边界情况
|
||||
|
||||
实现方式:
|
||||
- 后端检测到 RandR/Output 变化时,退出主循环
|
||||
- 由启动脚本(如 systemd user service 或 .xinitrc)自动重启 WM
|
||||
- WM 重启前保存必要状态(如当前工作区),启动后恢复
|
||||
|
||||
对用户影响:
|
||||
- 显示器拔插时窗口会短暂闪烁(~1-2 秒)
|
||||
- 但比复杂的增量逻辑更可靠,符合"简单优先"原则
|
||||
|
||||
* 非核心但常见的服务
|
||||
|
||||
@@ -47,6 +102,145 @@
|
||||
4. =plugin=
|
||||
动态扩展加载。
|
||||
|
||||
* 运行时装配与所有权
|
||||
|
||||
为了避免再次出现当前全局 =wm= 那样的大对象耦合,最小核心里的所有权再收紧一层:
|
||||
|
||||
1. =runtime= 拥有 =state= 、=plan= 、=command_buffer= 和 =layout_registry= 。
|
||||
2. =runtime= 也拥有 =policy config= 、交互态和服务注册表。
|
||||
3. =backend= 只负责平台事件翻译和平台副作用,不拥有控制状态,不直接拼 bar。
|
||||
4. 窗口元数据(title/app_id/class/instance)直接存储在 =wm_window_t= 中,与控制状态一同管理。
|
||||
5. 工作区名称存储在 =wm_workspace_t= 中,与控制状态一同管理。
|
||||
|
||||
* 启动与初始化约定
|
||||
|
||||
最小核心的初始化流程:
|
||||
|
||||
1. =wm_runtime_init()= 接收一份 bootstrap 描述,包含:
|
||||
- 工作区数量和初始配置(由用户配置决定)
|
||||
- 布局算法注册(由代码或配置决定)
|
||||
- 策略配置(focus_raises 等)
|
||||
- 初始命令(如启动时扫描到的窗口)
|
||||
|
||||
2. 启动时扫描到的已有窗口,不直接塞进 =wm_state_t= ,而是翻译成一批 =MANAGE_WINDOW= 命令进入 runtime。
|
||||
|
||||
3. 工作区在启动时根据配置分配 N 个,运行时不再增删。
|
||||
|
||||
4. 输出在启动时扫描并分配对应数量的数组,运行时不再增删。
|
||||
|
||||
* 显示器热插拔策略
|
||||
|
||||
当检测到显示器配置变化(新增/删除/几何改变)时:
|
||||
|
||||
1. 后端检测到 RandR/Output 变化,发送 =WM_EVENT_QUIT= 给 runtime
|
||||
2. Runtime 退出主循环,清理资源
|
||||
3. 由启动脚本(systemd/xinitrc)自动重启 WM
|
||||
4. WM 重启后重新扫描显示器配置,从干净状态启动
|
||||
|
||||
**优势**:
|
||||
- ✅ 逻辑简单,无需复杂的运行时重配置
|
||||
- ✅ 状态一致,避免增量更新的边界情况
|
||||
- ✅ 实现可靠,从干净状态启动
|
||||
|
||||
**代价**:
|
||||
- 窗口会短暂闪烁(~1-2 秒)
|
||||
- 但相比复杂的热插拔逻辑,这是合理的工程权衡
|
||||
|
||||
* Workspace-Output 配置
|
||||
|
||||
工作区在启动时根据输出数量动态配置,固定归属到特定输出:
|
||||
|
||||
**配置方式 1:手动指定**
|
||||
```lua
|
||||
workspaces = {
|
||||
{ id = 1, name = "web", output_id = 0 }, -- DP-1 的 workspace
|
||||
{ id = 2, name = "code", output_id = 0 },
|
||||
{ id = 3, name = "chat", output_id = 1 }, -- DP-2 的 workspace
|
||||
{ id = 4, name = "media", output_id = 1 },
|
||||
}
|
||||
```
|
||||
|
||||
**配置方式 2:规则式**
|
||||
```lua
|
||||
-- 每个 output 自动分配 N 个 workspace
|
||||
workspace_distribution = {
|
||||
{ output_id = 0, count = 5 }, -- DP-1: workspace 1-5
|
||||
{ output_id = 1, count = 5 }, -- DP-2: workspace 6-10
|
||||
}
|
||||
```
|
||||
|
||||
**配置方式 3:脚本式**
|
||||
```lua
|
||||
function configure_workspaces(outputs)
|
||||
local workspaces = {}
|
||||
local ws_id = 1
|
||||
|
||||
for _, output in ipairs(outputs) do
|
||||
for i = 1, 3 do -- 每个 output 3 个 workspace
|
||||
table.insert(workspaces, {
|
||||
id = ws_id,
|
||||
name = tostring(ws_id),
|
||||
output_id = output.id
|
||||
})
|
||||
ws_id = ws_id + 1
|
||||
end
|
||||
end
|
||||
|
||||
return workspaces
|
||||
end
|
||||
```
|
||||
|
||||
**可见性规则**:
|
||||
- 窗口仅在归属的 output 上可见
|
||||
- 窗口可见 iff:窗口的 workspace 是该 output 的当前显示 workspace
|
||||
- 切换 workspace 只影响归属的 output
|
||||
|
||||
* 策略配置
|
||||
|
||||
前一版草案里有几处“建议作为可选策略”的描述,现在收敛为显式 =wm_policy_config_t= :
|
||||
|
||||
1. =focus_raises=
|
||||
焦点切换时是否隐式执行 raise。
|
||||
|
||||
2. =sticky_windows_participate_in_direction_focus=
|
||||
sticky 窗口是否参与方向焦点搜索。
|
||||
|
||||
3. =manage_sets_focus=
|
||||
新受管窗口是否默认夺取所属 workspace 的焦点。
|
||||
|
||||
4. =switch_workspace_restores_last_focus=
|
||||
切换工作区时是否恢复该 workspace 的最近焦点。
|
||||
|
||||
5. =minimize_clears_focus=
|
||||
最小化当前焦点窗口时是否清空或重选该 workspace 焦点。
|
||||
|
||||
* 交互态
|
||||
|
||||
move/resize 这类拖拽交互不属于 =wm_state_t= 真状态,但也不能继续散落在平台分支里。runtime 应维护一个单一交互会话:
|
||||
|
||||
1. 空闲
|
||||
2. 正在移动 floating 窗口
|
||||
3. 正在调整 floating 窗口大小
|
||||
|
||||
交互会话至少记录目标窗口、起始指针位置、起始窗口矩形和起始 output,供 =policy.route_event()= 生成连续的 move/resize 命令。
|
||||
|
||||
* 核心外服务接入约定
|
||||
|
||||
既然 =render/status/bar= 被明确放在核心外,就需要一条稳定的接入边界:
|
||||
|
||||
1. =WM_EFFECT_RENDER_OUTPUT= 不是平台副作用,而是 runtime 发给服务层的失效通知。
|
||||
2. =backend.apply_effect()= 只接收 map/unmap/configure/focus/restack 这类平台 effect。
|
||||
3. =runtime= 在处理完 plan 后,把 render 和 metadata 相关事件广播给已注册服务。
|
||||
4. 服务只读 =state/meta/descriptor= 快照,不直接改 =wm_state_t= 。
|
||||
|
||||
* 配置集成约定
|
||||
|
||||
=config= 仍然在核心外,但它的输出必须改成 core-native 数据,而不是旧的 =client_t/tag_t= 钩子:
|
||||
|
||||
1. 配置加载结果应产出 workspace 描述、policy 配置、layout 注册、规则表、快捷键到 command 的映射和服务设置。
|
||||
2. 配置层不得直接持有 =client_t= 、=tag_t= 或直接修改 =wm_state_t= 。
|
||||
3. 配置重载的边界是“重建 bootstrap 和服务配置,再显式应用到 runtime”,而不是任意时刻从外部写内存。
|
||||
|
||||
* 对象关系
|
||||
|
||||
这套草案里的关系固定为:
|
||||
@@ -54,35 +248,41 @@
|
||||
1. =window -> workspace=
|
||||
每个窗口只属于一个工作区。
|
||||
|
||||
2. =output -> current_workspace=
|
||||
每个输出同一时刻只显示一个当前工作区。
|
||||
2. =workspace -> output=
|
||||
每个工作区固定归属某个输出,运行时不再改变。
|
||||
|
||||
3. =window visible on output=
|
||||
3. =output -> current_workspace=
|
||||
每个输出同一时刻只显示一个当前工作区(从归属的工作区中选择)。
|
||||
|
||||
4. =window visible on output=
|
||||
这是派生结果,不是独立存储的真相。
|
||||
|
||||
4. =stack_order[]=
|
||||
5. =stack_order[]=
|
||||
这是全局 z-order 的唯一真相,从下到上排列。
|
||||
|
||||
5. =window metadata=
|
||||
窗口标题等字符串信息不放进最小控制状态,而是作为独立元数据表存在。
|
||||
6. =window metadata=
|
||||
窗口标题、类名等字符串信息直接存储在 =wm_window_t= 中。
|
||||
核心算法(layout/policy)不应依赖这些字段,仅用于匹配规则和服务层展示。
|
||||
|
||||
6. =workspace descriptor=
|
||||
workspace 在 bar 中显示时使用的名字和符号不放进运行时控制状态,而是作为独立描述表存在。
|
||||
7. =workspace name=
|
||||
工作区名称直接存储在 =wm_workspace_t= 中,用于状态栏显示。
|
||||
核心算法不应依赖此字段。
|
||||
|
||||
* 核心不变量
|
||||
|
||||
1. 每个窗口必须且只能属于一个工作区。
|
||||
2. 每个输出必须且只能显示一个当前工作区。
|
||||
3. 可见性由窗口归属、输出当前工作区和最小化状态共同推导。
|
||||
4. =geometry_mode= 只负责几何模式,不负责 z-order。
|
||||
5. =stack_order[]= 只负责 z-order,不负责几何模式。
|
||||
6. =floating= 是二值状态:窗口要么由 layout 决定基础几何,要么由 =float_rect= 决定基础几何。
|
||||
7. =sticky= 只影响可见性,不改变窗口归属工作区。
|
||||
8. floating 窗口可以跨多个输出显示,但归属工作区仍然只有一个。
|
||||
9. 多输出下 floating 窗口是否迁移工作区,由锚点和跨输出策略决定,不由覆盖面积决定。
|
||||
10. layout 的名字和 bar 符号属于布局注册表描述信息,不属于工作区运行状态。
|
||||
11. 窗口标题和类名属于窗口元数据,不属于窗口控制状态。
|
||||
12. workspace 的显示名称和 bar 符号属于 workspace 描述信息,不属于工作区运行状态。
|
||||
2. 每个工作区必须且只能固定归属一个输出,运行时不再改变。
|
||||
3. 每个输出必须且只能显示一个当前工作区(从归属的工作区中选择)。
|
||||
4. 可见性由窗口归属、工作区归属、输出当前工作区和最小化状态共同推导。
|
||||
5. =geometry_mode= 只负责几何模式,不负责 z-order。
|
||||
6. =stack_order[]= 只负责 z-order,不负责几何模式。
|
||||
7. =floating= 是二值状态:窗口要么由 layout 决定基础几何,要么由 =float_rect= 决定基础几何。
|
||||
8. =sticky= 只影响可见性,不改变窗口归属工作区。
|
||||
9. floating 窗口可以跨多个输出显示,但归属工作区仍然只有一个。
|
||||
10. 多输出下 floating 窗口是否迁移工作区,由锚点和跨输出策略决定,不由覆盖面积决定。
|
||||
11. layout 的 name 字段同时用于状态栏显示,应为 1-2 个字符的简短标识符(如 "T", "M")。
|
||||
12. 窗口标题、类名等元数据存储在 =wm_window_t= 中,与控制状态一同管理。
|
||||
13. 工作区名称存储在 =wm_workspace_t= 中,核心算法不应依赖此字段。
|
||||
|
||||
* Generation 字段
|
||||
|
||||
@@ -100,11 +300,13 @@ workspace 在 bar 中显示时使用的名字和符号不放进运行时控制
|
||||
=runtime= 负责固定主循环顺序:
|
||||
|
||||
1. =backend.next_event()=
|
||||
2. =policy.route_event()=
|
||||
3. =policy.apply_command()=
|
||||
4. 根据 =dirty_flags= 决定是否重新运行 =layout=
|
||||
5. 逐条执行 =wm_effect_t=
|
||||
6. 可选的渲染刷新
|
||||
2. runtime 先处理窗口元数据更新这类辅助事件,并直接更新 =wm_window_t= 中的元数据字段
|
||||
3. =policy.route_event()=
|
||||
4. =policy.apply_command()=
|
||||
5. 根据 =dirty_flags= 决定是否重新运行 =layout= 并解析最终矩形
|
||||
6. 将平台 effect 发送给 =backend=
|
||||
7. 将 render 失效通知发送给服务层
|
||||
8. =backend.flush()=
|
||||
|
||||
* 文件说明
|
||||
|
||||
@@ -112,7 +314,7 @@ workspace 在 bar 中显示时使用的名字和符号不放进运行时控制
|
||||
通用标量类型、矩形、窗口几何模式和策略枚举。
|
||||
|
||||
2. =wm_state.h=
|
||||
窗口、工作区、输出和全局状态结构,以及查询接口。
|
||||
全局状态容器,完全封装的内部实现,提供统一的访问 API。
|
||||
|
||||
3. =wm_event.h=
|
||||
统一后的运行时事件。
|
||||
@@ -127,32 +329,35 @@ workspace 在 bar 中显示时使用的名字和符号不放进运行时控制
|
||||
6. =wm_layout.h=
|
||||
布局注册表、布局输入和布局输出。
|
||||
|
||||
7. =wm_window_meta.h=
|
||||
窗口标题、类名、实例名和 app id 的元数据表。
|
||||
|
||||
8. =wm_workspace_desc.h=
|
||||
workspace 的显示名称、文本符号和图标符号描述表。
|
||||
|
||||
9. =wm_backend.h=
|
||||
7. =wm_backend.h=
|
||||
后端子系统接口。
|
||||
|
||||
10. =wm_policy.h=
|
||||
8. =wm_policy_config.h=
|
||||
显式策略开关,替代散落在文档正文里的"可选策略"。
|
||||
|
||||
9. =wm_policy.h=
|
||||
事件路由和命令应用接口。
|
||||
|
||||
11. =wm_runtime.h=
|
||||
10. =wm_runtime.h=
|
||||
运行时上下文和生命周期接口。
|
||||
|
||||
11. =wm_service.h=
|
||||
核心外服务的注册和事件订阅接口。
|
||||
|
||||
12. [[file:WM_COMMAND_RULES.org][WM_COMMAND_RULES.org]]
|
||||
关键命令的前置条件、状态转移、可见性和副作用规则。
|
||||
|
||||
13. [[file:WM_POLICY_APPLY_COMMAND_SKELETON.org][WM_POLICY_APPLY_COMMAND_SKELETON.org]]
|
||||
=wm_policy_apply_command()= 的伪代码骨架和实现顺序建议。
|
||||
|
||||
14. [[file:WORKSPACE_CONFIG_EXAMPLES.org][WORKSPACE_CONFIG_EXAMPLES.org]]
|
||||
Workspace-Output 配置示例和最佳实践。
|
||||
|
||||
* 下一步实施顺序
|
||||
|
||||
当前阶段不建议继续扩展抽象,应该开始把最小核心草案落成可运行骨架。推荐顺序如下:
|
||||
|
||||
1. 在 =src/core/= 下建立最小骨架,只放 =wm_types/state/plan/layout/policy/runtime= 的头文件和空实现,先不要替换现有 =src/= 逻辑。
|
||||
1. 在 =src/core/= 下建立最小骨架,至少放 =wm_types/state/plan/layout/policy/policy_config/runtime/service= 的头文件和空实现,先不要替换现有 =src/= 逻辑。
|
||||
|
||||
2. 优先实现 =state + query + plan= 这一层,把动态数组管理、=find_*= 查询函数和 =stack_order[]= 操作补齐。
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
7. =floating= 决定基础几何来源:
|
||||
=floating = false= 时,基础几何来自 layout 结果。
|
||||
=floating = true= 时,基础几何来自 =float_rect= 。
|
||||
8. 文档里出现的可选行为,应优先固化到 =wm_policy_config_t= ,而不是继续留在 prose 里。
|
||||
|
||||
* 管理类命令
|
||||
|
||||
@@ -27,9 +28,10 @@
|
||||
|
||||
1. 向 =state.windows[]= 添加一个新窗口。
|
||||
2. 设定其 =workspace_id= 。
|
||||
3. 初始 =floating= 、=sticky= 、=urgent= 、=geometry_mode= 使用调用方或配置给出的默认值。
|
||||
4. 将窗口追加到 =stack_order[]= 顶部。
|
||||
5. 可选地将该窗口设为所属工作区的 =focused_window_id= 。
|
||||
3. 初始 =floating= 、=sticky= 、=urgent= 、=geometry_mode= 由 =command.as.manage_window.initial_state= 显式给出。
|
||||
4. 若 =has_initial_float_rect == true= ,将其复制到 =float_rect= 。
|
||||
5. 将窗口追加到 =stack_order[]= 顶部。
|
||||
6. 是否将该窗口设为所属 workspace 的 =focused_window_id= ,由 =initial_state.set_focus= 或 =policy.manage_sets_focus= 决定。
|
||||
|
||||
副作用:
|
||||
|
||||
@@ -38,6 +40,34 @@
|
||||
3. =WM_DIRTY_STACK=
|
||||
4. =WM_DIRTY_RENDER=
|
||||
|
||||
** =WM_COMMAND_UPSERT_OUTPUT=
|
||||
|
||||
状态变化:
|
||||
|
||||
1. 若目标 output 已存在,只更新 =geometry= 和 =workarea= 。
|
||||
2. 若目标 output 不存在,则新建 output,并使用 =initial_workspace_id= 作为其 =current_workspace_id= 。
|
||||
3. 不修改任何窗口的 =workspace_id= 。
|
||||
|
||||
副作用:
|
||||
|
||||
1. =WM_DIRTY_OUTPUT=
|
||||
2. =WM_DIRTY_LAYOUT=
|
||||
3. =WM_DIRTY_RENDER=
|
||||
|
||||
** =WM_COMMAND_REMOVE_OUTPUT=
|
||||
|
||||
状态变化:
|
||||
|
||||
1. 从 =state.outputs[]= 中移除目标 output 。
|
||||
2. 不修改任何窗口的 =workspace_id= 。
|
||||
3. 若移除后暂时没有 output,允许 runtime 进入“无可见输出”的空闲态,等待后续热插拔恢复。
|
||||
|
||||
副作用:
|
||||
|
||||
1. =WM_DIRTY_OUTPUT=
|
||||
2. =WM_DIRTY_LAYOUT=
|
||||
3. =WM_DIRTY_RENDER=
|
||||
|
||||
** =WM_COMMAND_UNMANAGE_WINDOW=
|
||||
|
||||
前置条件:
|
||||
@@ -68,7 +98,7 @@
|
||||
|
||||
可选策略:
|
||||
|
||||
1. 若 WM 采用 =focus raises= ,则在实现中额外执行 =raise_window= 逻辑。
|
||||
1. 若 =policy.focus_raises == true= ,则在实现中额外执行 =raise_window= 逻辑。
|
||||
|
||||
** =WM_COMMAND_FOCUS_DIRECTION=
|
||||
|
||||
@@ -76,7 +106,7 @@
|
||||
|
||||
1. 只在目标 =output_id= 当前显示的 workspace 内选择焦点。
|
||||
2. 候选窗口应排除 =geometry_mode == WM_GEOMETRY_MINIMIZED= 的窗口。
|
||||
3. =sticky= 窗口是否参与方向焦点切换,建议作为单独策略开关,不在最小核心中写死。
|
||||
3. =sticky= 窗口是否参与方向焦点切换,由 =policy.sticky_windows_participate_in_direction_focus= 决定。
|
||||
|
||||
** =WM_COMMAND_RAISE_WINDOW=
|
||||
|
||||
@@ -143,6 +173,21 @@
|
||||
3. 若 =policy == WM_CROSS_OUTPUT_KEEP_WORKSPACE= ,则不改 =workspace_id= ,只允许调用方随后自行调整几何。
|
||||
4. 若 =policy == WM_CROSS_OUTPUT_MOVE_TO_TARGET_WORKSPACE= ,则把窗口 =workspace_id= 改成目标 output 当前工作区。
|
||||
|
||||
* 布局命令
|
||||
|
||||
** =WM_COMMAND_SET_LAYOUT=
|
||||
|
||||
状态变化:
|
||||
|
||||
1. 设置目标 workspace 的 =layout_id= 。
|
||||
2. 不改变窗口的 =workspace_id= 。
|
||||
3. 不改变 =stack_order[]= 。
|
||||
|
||||
副作用:
|
||||
|
||||
1. =WM_DIRTY_LAYOUT=
|
||||
2. =WM_DIRTY_RENDER=
|
||||
|
||||
* 模式切换命令
|
||||
|
||||
** =WM_COMMAND_TOGGLE_FLOATING=
|
||||
@@ -163,6 +208,20 @@
|
||||
1. =WM_DIRTY_LAYOUT=
|
||||
2. =WM_DIRTY_RENDER=
|
||||
|
||||
** =WM_COMMAND_TOGGLE_STICKY=
|
||||
|
||||
状态变化:
|
||||
|
||||
1. 切换目标窗口的 =sticky= 状态。
|
||||
2. 不改变 =workspace_id= 。
|
||||
3. 不改变 =floating= 。
|
||||
4. 不改变 =geometry_mode= 。
|
||||
|
||||
副作用:
|
||||
|
||||
1. =WM_DIRTY_LAYOUT=
|
||||
2. =WM_DIRTY_RENDER=
|
||||
|
||||
** =WM_COMMAND_TOGGLE_MAXIMIZE=
|
||||
|
||||
状态变化:
|
||||
@@ -211,6 +270,7 @@
|
||||
3. 不改变 =floating= 。
|
||||
4. 不改变 =sticky= 。
|
||||
5. minimized 后窗口不再参与显示和焦点候选。
|
||||
6. 若目标窗口是当前焦点,是否清空或重选焦点由 =policy.minimize_clears_focus= 决定。
|
||||
|
||||
副作用:
|
||||
|
||||
|
||||
397
docs/min_core_draft/WM_EVENT_ROUTING.org
Normal file
397
docs/min_core_draft/WM_EVENT_ROUTING.org
Normal file
@@ -0,0 +1,397 @@
|
||||
* ZDWM 最小核心事件路由设计
|
||||
|
||||
这份文档定义 =wm_event_t= 到 =wm_command_t= 的完整路由规则,确保事件处理链路的每个环节都有明确的行为定义。
|
||||
|
||||
* 事件路由总体流程
|
||||
|
||||
#+BEGIN_SRC c
|
||||
void wm_runtime_process_event(wm_runtime_t *runtime, const wm_event_t *event) {
|
||||
// 1. 元数据事件特殊处理(不经过命令系统)
|
||||
if (is_metadata_event(event)) {
|
||||
runtime_handle_metadata_event(runtime, event);
|
||||
return;
|
||||
}
|
||||
|
||||
// 2. 交互态下的特殊路由
|
||||
if (runtime->interaction.mode != WM_INTERACTION_NONE) {
|
||||
if (route_interaction_event(runtime, event, &runtime->command_buffer)) {
|
||||
return; // 事件已被交互态消费
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 常规事件路由
|
||||
wm_command_buffer_reset(&runtime->command_buffer);
|
||||
if (!wm_policy_route_event(&runtime->state, event, &runtime->command_buffer)) {
|
||||
return; // 没有生成命令
|
||||
}
|
||||
|
||||
// 4. 应用命令
|
||||
for (size_t i = 0; i < runtime->command_buffer.count; i++) {
|
||||
wm_policy_apply_command(
|
||||
&runtime->state,
|
||||
&runtime->layouts,
|
||||
&runtime->command_buffer.items[i],
|
||||
&runtime->plan
|
||||
);
|
||||
}
|
||||
|
||||
// 5. 处理副作用
|
||||
if (runtime->plan.dirty_flags) {
|
||||
runtime_apply_plan(runtime);
|
||||
}
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
* 元数据事件处理规则
|
||||
|
||||
元数据事件直接更新 =wm_window_t= 中的元数据字段,不经过命令系统:
|
||||
|
||||
**=WM_EVENT_WINDOW_METADATA_CHANGED=**
|
||||
|
||||
#+BEGIN_SRC c
|
||||
void runtime_handle_metadata_event(wm_runtime_t *runtime, const wm_event_t *event) {
|
||||
const wm_window_metadata_changed_event_t *e = &event->as.window_metadata_changed;
|
||||
|
||||
// 1. 查找窗口
|
||||
wm_window_t *win = wm_state_find_window(&runtime->state, e->window_id);
|
||||
if (!win) {
|
||||
return; // 窗口已被销毁
|
||||
}
|
||||
|
||||
// 2. 直接更新窗口元数据字段
|
||||
if (e->changed_fields & WM_WINDOW_META_CHANGED_TITLE) {
|
||||
free(win->title);
|
||||
win->title = e->title ? strdup(e->title) : NULL;
|
||||
}
|
||||
if (e->changed_fields & WM_WINDOW_META_CHANGED_APP_ID) {
|
||||
free(win->app_id);
|
||||
win->app_id = e->app_id ? strdup(e->app_id) : NULL;
|
||||
}
|
||||
if (e->changed_fields & WM_WINDOW_META_CHANGED_CLASS) {
|
||||
free(win->class_name);
|
||||
win->class_name = e->class_name ? strdup(e->class_name) : NULL;
|
||||
}
|
||||
if (e->changed_fields & WM_WINDOW_META_CHANGED_INSTANCE) {
|
||||
free(win->instance_name);
|
||||
win->instance_name = e->instance_name ? strdup(e->instance_name) : NULL;
|
||||
}
|
||||
|
||||
// 3. 标记 render 脏(状态栏需要更新)
|
||||
runtime->plan.dirty_flags |= WM_DIRTY_RENDER;
|
||||
|
||||
// 4. 通知订阅的服务(如状态栏组件)
|
||||
wm_service_notify_metadata_changed(&runtime->services,
|
||||
e->window_id,
|
||||
e->changed_fields);
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
**=WM_EVENT_STATUS_TICK=**
|
||||
|
||||
定时器事件,也不经过命令系统:
|
||||
|
||||
#+BEGIN_SRC c
|
||||
void runtime_handle_status_tick(wm_runtime_t *runtime, const wm_event_t *event) {
|
||||
// 通知状态服务更新
|
||||
wm_service_notify_status_tick(&runtime->services);
|
||||
|
||||
// 状态服务更新后,如果产生了新的渲染需求,会通过命令系统处理
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
* 快捷键绑定系统
|
||||
|
||||
**配置格式**:
|
||||
|
||||
#+BEGIN_SRC c
|
||||
// keybindings.conf
|
||||
keybindings = [
|
||||
{
|
||||
// 键盘绑定
|
||||
keysym: "Mod4+Return",
|
||||
modifiers: [Mod4],
|
||||
command: {
|
||||
type: WM_COMMAND_LAUNCH_TERMINAL
|
||||
}
|
||||
},
|
||||
{
|
||||
// 快捷键绑定(可带参数)
|
||||
keysym: "Mod4+Shift+q",
|
||||
command: {
|
||||
type: WM_COMMAND_FOCUS_WINDOW,
|
||||
direction: "prev"
|
||||
}
|
||||
},
|
||||
{
|
||||
// 布局切换
|
||||
keysym: "Mod4+space",
|
||||
command: {
|
||||
type: WM_COMMAND_SET_LAYOUT,
|
||||
layout_name: "tile"
|
||||
}
|
||||
},
|
||||
{
|
||||
// 窗口切换到工作区
|
||||
keysym: "Mod4+Shift+1",
|
||||
command: {
|
||||
type: WM_COMMAND_SEND_WINDOW_TO_WORKSPACE,
|
||||
workspace_index: 0
|
||||
}
|
||||
}
|
||||
]
|
||||
#+END_SRC
|
||||
|
||||
**快捷键匹配优先级**:
|
||||
|
||||
1. 完全匹配(keysym + 所有 modifiers)
|
||||
2. 通配符匹配(keysym + 部分修饰符)
|
||||
3. 默认绑定(如 Mod4+Enter 启动终端)
|
||||
|
||||
**=wm_policy_route_event()= 实现**:
|
||||
|
||||
#+BEGIN_SRC c
|
||||
bool wm_policy_route_event(const wm_state_t *state,
|
||||
const wm_event_t *event,
|
||||
wm_command_buffer_t *out) {
|
||||
switch (event->type) {
|
||||
case WM_EVENT_KEY_PRESS:
|
||||
return route_key_press(state, &event->as.key_press, out);
|
||||
|
||||
case WM_EVENT_BUTTON_PRESS:
|
||||
return route_button_press(state, &event->as.button_press, out);
|
||||
|
||||
case WM_EVENT_MAP_REQUEST:
|
||||
return route_map_request(state, &event->as.map_request, out);
|
||||
|
||||
case WM_EVENT_UNMAP_NOTIFY:
|
||||
return route_unmap_notify(state, &event->as.unmap_notify, out);
|
||||
|
||||
case WM_EVENT_DESTROY_NOTIFY:
|
||||
return route_destroy_notify(state, &event->as.destroy_notify, out);
|
||||
|
||||
case WM_EVENT_CONFIGURE_REQUEST:
|
||||
return route_configure_request(state, &event->as.configure_request, out);
|
||||
|
||||
case WM_EVENT_OUTPUT_CHANGED:
|
||||
return route_output_changed(state, &event->as.output_changed, out);
|
||||
|
||||
case WM_EVENT_OUTPUT_REMOVED:
|
||||
return route_output_removed(state, &event->as.output_removed, out);
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 键盘事件路由
|
||||
static bool route_key_press(const wm_state_t *state,
|
||||
const wm_key_press_event_t *e,
|
||||
wm_command_buffer_t *out) {
|
||||
// 1. 查找匹配的快捷键绑定
|
||||
const keybinding_t *binding = keybinding_find(
|
||||
e->keycode,
|
||||
e->modifiers
|
||||
);
|
||||
|
||||
if (!binding) {
|
||||
return false; // 没有匹配的绑定
|
||||
}
|
||||
|
||||
// 2. 将绑定转换为命令
|
||||
wm_command_t cmd = {
|
||||
.type = binding->command_type,
|
||||
// ... 填充命令参数
|
||||
};
|
||||
|
||||
// 3. 添加到命令缓冲
|
||||
return wm_command_buffer_push(out, cmd);
|
||||
}
|
||||
|
||||
// 窗口映射请求路由
|
||||
static bool route_map_request(const wm_state_t *state,
|
||||
const wm_map_request_event_t *e,
|
||||
wm_command_buffer_t *out) {
|
||||
// 1. 检查窗口是否已存在
|
||||
if (state_find_window(state, e->window_id)) {
|
||||
return false; // 窗口已管理,忽略
|
||||
}
|
||||
|
||||
// 2. 生成 MANAGE_WINDOW 命令
|
||||
wm_command_t cmd = {
|
||||
.type = WM_COMMAND_MANAGE_WINDOW,
|
||||
.manage_window = {
|
||||
.window_id = e->window_id,
|
||||
// 应用规则确定初始状态
|
||||
}
|
||||
};
|
||||
|
||||
return wm_command_buffer_push(out, cmd);
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
* 交互态事件路由
|
||||
|
||||
交互态会覆盖正常的事件路由:
|
||||
|
||||
**=WM_INTERACTION_MOVE_FLOATING=**
|
||||
|
||||
#+BEGIN_SRC c
|
||||
static bool route_interaction_event(wm_runtime_t *runtime,
|
||||
const wm_event_t *event,
|
||||
wm_command_buffer_t *out) {
|
||||
switch (runtime->interaction.mode) {
|
||||
case WM_INTERACTION_MOVE_FLOATING:
|
||||
return route_move_floating_event(runtime, event, out);
|
||||
|
||||
case WM_INTERACTION_RESIZE_FLOATING:
|
||||
return route_resize_floating_event(runtime, event, out);
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool route_move_floating_event(wm_runtime_t *runtime,
|
||||
const wm_event_t *event,
|
||||
wm_command_buffer_t *out) {
|
||||
switch (event->type) {
|
||||
case WM_EVENT_BUTTON_RELEASE:
|
||||
// 结束移动交互
|
||||
wm_command_t end_cmd = {
|
||||
.type = WM_COMMAND_END_INTERACTION
|
||||
};
|
||||
return wm_command_buffer_push(out, end_cmd);
|
||||
|
||||
case WM_EVENT_POINTER_MOTION:
|
||||
// 生成移动命令
|
||||
wm_command_t move_cmd = {
|
||||
.type = WM_COMMAND_MOVE_FLOATING_WINDOW,
|
||||
.move_floating_window = {
|
||||
.window_id = runtime->interaction.window_id,
|
||||
.delta_x = event->as.pointer_motion.root.x -
|
||||
runtime->interaction.pointer_origin.x,
|
||||
.delta_y = event->as.pointer_motion.root.y -
|
||||
runtime->interaction.pointer_origin.y
|
||||
}
|
||||
};
|
||||
return wm_command_buffer_push(out, move_cmd);
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
* 命令生成规则
|
||||
|
||||
每种事件类型对应一个或多个命令的生成规则:
|
||||
|
||||
**输入事件 → 命令映射**
|
||||
|
||||
| 事件类型 | 可能生成的命令 | 条件 |
|
||||
|---------|---------------|------|
|
||||
| KEY_PRESS | 任意命令(通过快捷键绑定) | 绑定存在 |
|
||||
| BUTTON_PRESS | FOCUS_WINDOW, RAISE_WINDOW | 点击窗口 |
|
||||
| MAP_REQUEST | MANAGE_WINDOW | 窗口未管理 |
|
||||
| UNMAP_NOTIFY | (可能不生成命令) | - |
|
||||
| DESTROY_NOTIFY | UNMANAGE_WINDOW | 窗口已管理 |
|
||||
| CONFIGURE_REQUEST | (可能不生成命令) | floating 窗口 |
|
||||
| OUTPUT_CHANGED | UPSERT_OUTPUT | - |
|
||||
| OUTPUT_REMOVED | REMOVE_OUTPUT | - |
|
||||
| POINTER_MOTION | MOVE/RESIZE 命令 | 交互态下 |
|
||||
|
||||
* 事件处理的边界条件
|
||||
|
||||
**1. 元数据事件边界**
|
||||
|
||||
元数据事件满足以下条件时直接处理,不经过命令系统:
|
||||
- 事件类型是 `WM_EVENT_WINDOW_METADATA_CHANGED`
|
||||
- 事件类型是 `WM_EVENT_STATUS_TICK`
|
||||
|
||||
**2. 交互态边界**
|
||||
|
||||
交互态满足以下条件时,优先路由到交互处理器:
|
||||
- `runtime->interaction.mode != WM_INTERACTION_NONE`
|
||||
- 事件类型与交互相关(POINTER_MOTION, BUTTON_RELEASE)
|
||||
|
||||
**3. 窗口管理边界**
|
||||
|
||||
窗口管理的边界条件:
|
||||
- `WM_EVENT_MAP_REQUEST`:窗口已存在则忽略
|
||||
- `WM_EVENT_DESTROY_NOTIFY`:窗口不存在则忽略
|
||||
- `WM_EVENT_CONFIGURE_REQUEST`:只有 floating 窗口才响应
|
||||
|
||||
* 事件处理顺序保证
|
||||
|
||||
为了保证确定性行为,事件处理必须按以下顺序进行:
|
||||
|
||||
1. **元数据事件优先**:状态栏信息更新不触发布局计算
|
||||
2. **交互态优先**:拖拽操作优先于快捷键
|
||||
3. **快捷键匹配优先级**:完全匹配 → 通配符 → 默认
|
||||
4. **命令执行顺序**:命令缓冲中的命令按顺序执行
|
||||
|
||||
* 主执行流程实现
|
||||
|
||||
#+BEGIN_SRC c
|
||||
void wm_runtime_run(wm_runtime_t *runtime) {
|
||||
wm_event_t event;
|
||||
|
||||
while (runtime->running) {
|
||||
// 1. 获取事件
|
||||
if (!wm_backend_next_event(&runtime->backend, &event)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// 2. 处理事件
|
||||
wm_runtime_process_event(runtime, &event);
|
||||
|
||||
// 3. 如果有副作用,应用它们
|
||||
if (runtime->plan.dirty_flags) {
|
||||
// 3.1 重新计算布局(如果需要)
|
||||
if (runtime->plan.dirty_flags & WM_DIRTY_LAYOUT) {
|
||||
wm_runtime_relayout(runtime);
|
||||
}
|
||||
|
||||
// 3.2 应用平台副作用
|
||||
wm_backend_apply_effects(&runtime->backend, &runtime->plan);
|
||||
|
||||
// 3.3 通知服务层(渲染、状态栏等)
|
||||
if (runtime->plan.dirty_flags & WM_DIRTY_RENDER) {
|
||||
wm_service_notify_render(&runtime->services, &runtime->state);
|
||||
}
|
||||
|
||||
// 3.4 刷新平台
|
||||
wm_backend_flush(&runtime->backend);
|
||||
|
||||
// 3.5 重置 plan
|
||||
wm_plan_reset(&runtime->plan);
|
||||
}
|
||||
|
||||
// 4. 处理定时器(可选,降低 CPU 使用)
|
||||
usleep(1000); // 1ms
|
||||
}
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
* 与现有功能的兼容性
|
||||
|
||||
这个事件路由设计完全兼容现有 ZDWM 功能:
|
||||
|
||||
1. **快捷键系统**:通过 keybindings.conf 配置
|
||||
2. **规则系统**:在 MANAGE_WINDOW 命令中应用
|
||||
3. **布局切换**:通过 SET_LAYOUT 命令
|
||||
4. **拖拽交互**:通过交互态管理
|
||||
5. **多显示器**:OUTPUT_CHANGED/REMOVED 事件处理
|
||||
|
||||
* 缺失的文档总结
|
||||
|
||||
通过补充本文档,mini_core_draft 的事件处理链路就完整了:
|
||||
|
||||
1. ✅ 事件定义(wm_event.h)
|
||||
2. ✅ 命令定义(wm_command.h + WM_COMMAND_RULES.org)
|
||||
3. ✅ 路由接口(wm_policy.h)
|
||||
4. ✅ 命令应用(WM_POLICY_APPLY_COMMAND_SKELETON.org)
|
||||
5. ✅ **路由规则**(本文档补充)
|
||||
6. ✅ **快捷键系统**(本文档补充)
|
||||
7. ✅ **交互态处理**(本文档补充)
|
||||
8. ✅ **主执行流程**(本文档补充)
|
||||
@@ -43,6 +43,14 @@ bool wm_policy_apply_command(wm_state_t *state,
|
||||
changed = apply_unmanage_window(state, command, plan);
|
||||
break;
|
||||
|
||||
case WM_COMMAND_UPSERT_OUTPUT:
|
||||
changed = apply_upsert_output(state, command, plan);
|
||||
break;
|
||||
|
||||
case WM_COMMAND_REMOVE_OUTPUT:
|
||||
changed = apply_remove_output(state, command, plan);
|
||||
break;
|
||||
|
||||
case WM_COMMAND_FOCUS_WINDOW:
|
||||
changed = apply_focus_window(state, command, plan);
|
||||
break;
|
||||
@@ -75,6 +83,10 @@ bool wm_policy_apply_command(wm_state_t *state,
|
||||
changed = apply_toggle_floating(state, command, plan);
|
||||
break;
|
||||
|
||||
case WM_COMMAND_TOGGLE_STICKY:
|
||||
changed = apply_toggle_sticky(state, command, plan);
|
||||
break;
|
||||
|
||||
case WM_COMMAND_TOGGLE_MAXIMIZE:
|
||||
changed = apply_toggle_maximize(state, command, plan);
|
||||
break;
|
||||
@@ -122,6 +134,9 @@ static wm_window_t *require_window(wm_state_t *state, wm_window_id_t id);
|
||||
static wm_workspace_t *require_workspace(wm_state_t *state, wm_workspace_id_t id);
|
||||
static wm_output_t *require_output(wm_state_t *state, wm_output_id_t id);
|
||||
|
||||
static bool state_upsert_output(wm_state_t *state, wm_output_t output);
|
||||
static bool state_remove_output(wm_state_t *state, wm_output_id_t id);
|
||||
|
||||
static bool stack_raise(wm_state_t *state, wm_window_id_t id);
|
||||
static bool stack_lower(wm_state_t *state, wm_window_id_t id);
|
||||
static bool stack_remove(wm_state_t *state, wm_window_id_t id);
|
||||
@@ -155,16 +170,22 @@ static bool apply_manage_window(wm_state_t *state,
|
||||
wm_window_t win = {
|
||||
.id = id,
|
||||
.workspace_id = ws_id,
|
||||
.geometry_mode = WM_GEOMETRY_NORMAL,
|
||||
.floating = false,
|
||||
.sticky = false,
|
||||
.urgent = false,
|
||||
.geometry_mode = command->as.manage_window.initial_state.geometry_mode,
|
||||
.floating = command->as.manage_window.initial_state.floating,
|
||||
.sticky = command->as.manage_window.initial_state.sticky,
|
||||
.urgent = command->as.manage_window.initial_state.urgent,
|
||||
};
|
||||
|
||||
if (command->as.manage_window.has_initial_float_rect) {
|
||||
win.float_rect = command->as.manage_window.initial_float_rect;
|
||||
}
|
||||
|
||||
if (!state_append_window(state, win)) return false;
|
||||
if (!stack_append(state, id)) return false;
|
||||
|
||||
ws->focused_window_id = id;
|
||||
if (command->as.manage_window.initial_state.set_focus) {
|
||||
ws->focused_window_id = id;
|
||||
}
|
||||
|
||||
plan->dirty_flags |= WM_DIRTY_STATE | WM_DIRTY_LAYOUT |
|
||||
WM_DIRTY_STACK | WM_DIRTY_RENDER;
|
||||
@@ -174,6 +195,43 @@ static bool apply_manage_window(wm_state_t *state,
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
** =apply_upsert_output()=
|
||||
|
||||
#+BEGIN_SRC c
|
||||
static bool apply_upsert_output(wm_state_t *state,
|
||||
const wm_command_t *command,
|
||||
wm_plan_t *plan) {
|
||||
wm_output_t output = {
|
||||
.id = command->as.upsert_output.output_id,
|
||||
.geometry = command->as.upsert_output.geometry,
|
||||
.workarea = command->as.upsert_output.workarea,
|
||||
.current_workspace_id = command->as.upsert_output.initial_workspace_id,
|
||||
};
|
||||
|
||||
if (!state_upsert_output(state, output)) return false;
|
||||
|
||||
plan->dirty_flags |= WM_DIRTY_OUTPUT | WM_DIRTY_LAYOUT | WM_DIRTY_RENDER;
|
||||
push_render_all_outputs(state, plan);
|
||||
return true;
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
** =apply_remove_output()=
|
||||
|
||||
#+BEGIN_SRC c
|
||||
static bool apply_remove_output(wm_state_t *state,
|
||||
const wm_command_t *command,
|
||||
wm_plan_t *plan) {
|
||||
if (!state_remove_output(state, command->as.remove_output.output_id)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
plan->dirty_flags |= WM_DIRTY_OUTPUT | WM_DIRTY_LAYOUT | WM_DIRTY_RENDER;
|
||||
push_render_all_outputs(state, plan);
|
||||
return true;
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
** =apply_unmanage_window()=
|
||||
|
||||
#+BEGIN_SRC c
|
||||
@@ -221,6 +279,23 @@ static bool apply_focus_window(wm_state_t *state,
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
|
||||
** =apply_toggle_sticky()=
|
||||
|
||||
#+BEGIN_SRC c
|
||||
static bool apply_toggle_sticky(wm_state_t *state,
|
||||
const wm_command_t *command,
|
||||
wm_plan_t *plan) {
|
||||
wm_window_t *win = require_window(state, command->as.toggle_sticky.window_id);
|
||||
if (!win) return false;
|
||||
|
||||
win->sticky = !win->sticky;
|
||||
plan->dirty_flags |= WM_DIRTY_LAYOUT | WM_DIRTY_RENDER;
|
||||
push_render_all_outputs(state, plan);
|
||||
return true;
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
** =apply_focus_direction()=
|
||||
|
||||
#+BEGIN_SRC c
|
||||
@@ -541,6 +616,7 @@ static bool apply_quit(wm_state_t *state,
|
||||
3. 生成 =WM_EFFECT_CONFIGURE_WINDOW= 。
|
||||
4. 若有 =WM_DIRTY_STACK= ,生成 =WM_EFFECT_RESTACK_WINDOWS= 。
|
||||
5. 若有 =WM_DIRTY_RENDER= ,生成 =WM_EFFECT_RENDER_OUTPUT= 。
|
||||
6. =WM_EFFECT_RENDER_OUTPUT= 由 runtime 分发给服务层,而不是直接交给 backend 。
|
||||
|
||||
* 为什么要拆成多个 =apply_*()=
|
||||
|
||||
|
||||
220
docs/min_core_draft/WORKSPACE_CONFIG_EXAMPLES.org
Normal file
220
docs/min_core_draft/WORKSPACE_CONFIG_EXAMPLES.org
Normal file
@@ -0,0 +1,220 @@
|
||||
* Workspace-Output 配置示例
|
||||
|
||||
本文档展示在不同场景下如何配置 workspace 和 output 的归属关系。
|
||||
|
||||
** 单显示器配置
|
||||
|
||||
最简单的配置:所有 workspace 归属到唯一输出。
|
||||
|
||||
#+BEGIN_SRC lua
|
||||
-- zdwm.lua
|
||||
|
||||
outputs = {
|
||||
{ id = 0, name = "DP-1", enabled = true, primary = true },
|
||||
}
|
||||
|
||||
-- 所有 workspace 都归属 DP-1
|
||||
workspaces = {
|
||||
{ id = 1, name = "1", output_id = 0 },
|
||||
{ id = 2, name = "2", output_id = 0 },
|
||||
{ id = 3, name = "3", output_id = 0 },
|
||||
{ id = 4, name = "4", output_id = 0 },
|
||||
{ id = 5, name = "5", output_id = 0 },
|
||||
{ id = 6, name = "6", output_id = 0 },
|
||||
{ id = 7, name = "7", output_id = 0 },
|
||||
{ id = 8, name = "8", output_id = 0 },
|
||||
{ id = 9, name = "9", output_id = 0 },
|
||||
{ id = 10, name = "10", output_id = 0 },
|
||||
}
|
||||
|
||||
-- 或使用自动生成
|
||||
workspaces = auto_generate_workspaces({
|
||||
output_id = 0,
|
||||
count = 10,
|
||||
name_pattern = "number" -- 1, 2, 3, ...
|
||||
})
|
||||
#+END_SRC
|
||||
|
||||
** 双显示器配置
|
||||
|
||||
*** 场景 1:平分 workspace
|
||||
|
||||
#+BEGIN_SRC lua
|
||||
-- 左侧显示器 1-5,右侧显示器 6-10
|
||||
outputs = {
|
||||
{ id = 0, name = "DP-1", enabled = true, primary = true },
|
||||
{ id = 1, name = "DP-2", enabled = true },
|
||||
}
|
||||
|
||||
workspaces = {
|
||||
-- DP-1 的 workspace
|
||||
{ id = 1, name = "1", output_id = 0 },
|
||||
{ id = 2, name = "2", output_id = 0 },
|
||||
{ id = 3, name = "3", output_id = 0 },
|
||||
{ id = 4, name = "4", output_id = 0 },
|
||||
{ id = 5, name = "5", output_id = 0 },
|
||||
|
||||
-- DP-2 的 workspace
|
||||
{ id = 6, name = "6", output_id = 1 },
|
||||
{ id = 7, name = "7", output_id = 1 },
|
||||
{ id = 8, name = "8", output_id = 1 },
|
||||
{ id = 9, name = "9", output_id = 1 },
|
||||
{ id = 10, name = "10", output_id = 1 },
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
*** 场景 2:偶数/奇数分配
|
||||
|
||||
#+BEGIN_SRC lua
|
||||
-- 奇数在左,偶数在右
|
||||
workspaces = {}
|
||||
for i = 1, 10 do
|
||||
table.insert(workspaces, {
|
||||
id = i,
|
||||
name = tostring(i),
|
||||
output_id = (i % 2 == 1) and 0 or 1 -- 奇数->0,偶数->1
|
||||
})
|
||||
end
|
||||
#+END_SRC
|
||||
|
||||
*** 场景 3:主题化 workspace
|
||||
|
||||
#+BEGIN_SRC lua
|
||||
-- 左侧开发相关,右侧娱乐相关
|
||||
outputs = {
|
||||
{ id = 0, name = "DP-1", primary = true },
|
||||
{ id = 1, name = "HDMI-1" },
|
||||
}
|
||||
|
||||
workspaces = {
|
||||
-- DP-1 (开发)
|
||||
{ id = 1, name = "code", output_id = 0 },
|
||||
{ id = 2, name = "term", output_id = 0 },
|
||||
{ id = 3, name = "docs", output_id = 0 },
|
||||
{ id = 4, name = "debug", output_id = 0 },
|
||||
|
||||
-- HDMI-1 (娱乐)
|
||||
{ id = 5, name = "chat", output_id = 1 },
|
||||
{ id = 6, name = "web", output_id = 1 },
|
||||
{ id = 7, name = "media", output_id = 1 },
|
||||
{ id = 8, name = "game", output_id = 1 },
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
** 三显示器配置
|
||||
|
||||
笔记本 + 外接显示器的常见配置:
|
||||
|
||||
#+BEGIN_SRC lua
|
||||
-- eDP-1: 日常工作 (1-3)
|
||||
-- DP-1: 代码 (4-6)
|
||||
-- HDMI-1: 娱乐 (7-9)
|
||||
|
||||
outputs = {
|
||||
{ id = 0, name = "eDP-1", primary = true },
|
||||
{ id = 1, name = "DP-1", enabled = true },
|
||||
{ id = 2, name = "HDMI-1", enabled = true },
|
||||
}
|
||||
|
||||
workspaces = {
|
||||
-- eDP-1 (笔记本)
|
||||
{ id = 1, name = "mail", output_id = 0 },
|
||||
{ id = 2, name = "chat", output_id = 0 },
|
||||
{ id = 3, name = "docs", output_id = 0 },
|
||||
|
||||
-- DP-1 (外接显示器 - 左)
|
||||
{ id = 4, name = "code", output_id = 1 },
|
||||
{ id = 5, name = "term", output_id = 1 },
|
||||
{ id = 6, name = "debug", output_id = 1 },
|
||||
|
||||
-- HDMI-1 (外接显示器 - 右)
|
||||
{ id = 7, name = "web", output_id = 2 },
|
||||
{ id = 8, name = "media", output_id = 2 },
|
||||
{ id = 9, name = "game", output_id = 2 },
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
** 动态配置(脚本式)
|
||||
|
||||
根据实际检测到的输出数量动态生成:
|
||||
|
||||
#+BEGIN_SRC lua
|
||||
function configure_workspaces(runtime)
|
||||
local outputs = runtime:scan_outputs()
|
||||
local workspaces = {}
|
||||
local ws_id = 1
|
||||
|
||||
-- 每个 output 分配 3 个 workspace
|
||||
for _, output in ipairs(outputs) do
|
||||
for i = 1, 3 do
|
||||
table.insert(workspaces, {
|
||||
id = ws_id,
|
||||
name = string.format("%d:%s", ws_id, output.name),
|
||||
output_id = output.id,
|
||||
layout_id = 0, -- 默认布局
|
||||
})
|
||||
ws_id = ws_id + 1
|
||||
end
|
||||
end
|
||||
|
||||
return workspaces
|
||||
end
|
||||
#+END_SRC
|
||||
|
||||
** 配置加载流程
|
||||
|
||||
#+BEGIN_SRC c
|
||||
// config_loader.c
|
||||
|
||||
typedef struct workspace_config_t {
|
||||
wm_workspace_id_t id;
|
||||
const char *name;
|
||||
wm_output_id_t output_id;
|
||||
wm_layout_id_t layout_id;
|
||||
} workspace_config_t;
|
||||
|
||||
bool load_workspace_config(const char *path,
|
||||
workspace_config_t **out_workspaces,
|
||||
size_t *out_count) {
|
||||
// 1. 扫描输出
|
||||
output_config_t *outputs;
|
||||
size_t output_count;
|
||||
scan_outputs(&outputs, &output_count);
|
||||
|
||||
// 2. 加载 workspace 配置
|
||||
workspace_config_t *workspaces;
|
||||
size_t workspace_count;
|
||||
parse_config_file(path, &workspaces, &workspace_count);
|
||||
|
||||
// 3. 验证:每个 workspace 的 output_id 必须有效
|
||||
for (size_t i = 0; i < workspace_count; i++) {
|
||||
if (workspaces[i].output_id >= output_count) {
|
||||
fprintf(stderr, "Workspace %d: invalid output_id %d\n",
|
||||
workspaces[i].id, workspaces[i].output_id);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
*out_workspaces = workspaces;
|
||||
*out_count = workspace_count;
|
||||
return true;
|
||||
}
|
||||
#+END_SRC
|
||||
|
||||
** 切换行为示例
|
||||
|
||||
#+BEGIN_SRC lua
|
||||
-- 切换到 workspace 4(在 DP-1 上)
|
||||
-- 效果:只有 DP-1 切换,DP-2 保持当前 workspace
|
||||
|
||||
-- 将窗口从 workspace 1 移动到 workspace 4
|
||||
-- 效果:窗口从 DP-1 移动到 DP-1(但在不同的 workspace)
|
||||
-- 如果 workspace 4 当前在 DP-2 显示,窗口会在 DP-2 出现
|
||||
#+END_SRC
|
||||
|
||||
** 注意事项
|
||||
|
||||
1. *固定归属*:workspace.output_id 在创建后不应改变
|
||||
2. *输出变化*:显示器配置变化时,WM 会重启,重新扫描和配置
|
||||
3. *可见性*:窗口只在归属的 output 上可见
|
||||
4. *独立性*:切换不同 output 的 workspace 互不影响
|
||||
@@ -8,6 +8,10 @@ typedef struct wm_backend_t wm_backend_t;
|
||||
typedef struct wm_backend_api_t {
|
||||
bool (*init)(wm_backend_t *backend);
|
||||
bool (*next_event)(wm_backend_t *backend, wm_event_t *out);
|
||||
/*
|
||||
* Runtime filters out service-side effects such as WM_EFFECT_RENDER_OUTPUT.
|
||||
* Backends only receive platform effects here.
|
||||
*/
|
||||
bool (*apply_effect)(wm_backend_t *backend, const wm_effect_t *effect);
|
||||
void (*flush)(wm_backend_t *backend);
|
||||
void (*shutdown)(wm_backend_t *backend);
|
||||
|
||||
@@ -2,10 +2,20 @@
|
||||
|
||||
#include "wm_types.h"
|
||||
|
||||
typedef struct wm_manage_window_init_t {
|
||||
wm_window_geometry_mode_t geometry_mode;
|
||||
bool floating;
|
||||
bool sticky;
|
||||
bool urgent;
|
||||
bool set_focus;
|
||||
} wm_manage_window_init_t;
|
||||
|
||||
typedef enum wm_command_type_t {
|
||||
WM_COMMAND_NONE,
|
||||
WM_COMMAND_MANAGE_WINDOW,
|
||||
WM_COMMAND_UNMANAGE_WINDOW,
|
||||
WM_COMMAND_UPSERT_OUTPUT,
|
||||
WM_COMMAND_REMOVE_OUTPUT,
|
||||
WM_COMMAND_FOCUS_WINDOW,
|
||||
WM_COMMAND_FOCUS_DIRECTION,
|
||||
WM_COMMAND_RAISE_WINDOW,
|
||||
@@ -14,6 +24,7 @@ typedef enum wm_command_type_t {
|
||||
WM_COMMAND_SEND_WINDOW_TO_WORKSPACE,
|
||||
WM_COMMAND_SEND_WINDOW_TO_OUTPUT,
|
||||
WM_COMMAND_TOGGLE_FLOATING,
|
||||
WM_COMMAND_TOGGLE_STICKY,
|
||||
WM_COMMAND_TOGGLE_MAXIMIZE,
|
||||
WM_COMMAND_TOGGLE_FULLSCREEN,
|
||||
WM_COMMAND_TOGGLE_MINIMIZE,
|
||||
@@ -30,12 +41,26 @@ typedef struct wm_command_t {
|
||||
struct {
|
||||
wm_window_id_t window_id;
|
||||
wm_workspace_id_t workspace_id;
|
||||
wm_manage_window_init_t initial_state;
|
||||
bool has_initial_float_rect;
|
||||
wm_rect_t initial_float_rect;
|
||||
} manage_window;
|
||||
|
||||
struct {
|
||||
wm_window_id_t window_id;
|
||||
} unmanage_window;
|
||||
|
||||
struct {
|
||||
wm_output_id_t output_id;
|
||||
wm_rect_t geometry;
|
||||
wm_rect_t workarea;
|
||||
wm_workspace_id_t initial_workspace_id;
|
||||
} upsert_output;
|
||||
|
||||
struct {
|
||||
wm_output_id_t output_id;
|
||||
} remove_output;
|
||||
|
||||
struct {
|
||||
wm_window_id_t window_id;
|
||||
} focus_window;
|
||||
@@ -73,6 +98,10 @@ typedef struct wm_command_t {
|
||||
wm_window_id_t window_id;
|
||||
} toggle_floating;
|
||||
|
||||
struct {
|
||||
wm_window_id_t window_id;
|
||||
} toggle_sticky;
|
||||
|
||||
struct {
|
||||
wm_window_id_t window_id;
|
||||
} toggle_maximize;
|
||||
|
||||
@@ -14,6 +14,7 @@ typedef enum wm_event_type_t {
|
||||
WM_EVENT_WINDOW_METADATA_CHANGED,
|
||||
WM_EVENT_CONFIGURE_REQUEST,
|
||||
WM_EVENT_OUTPUT_CHANGED,
|
||||
WM_EVENT_OUTPUT_REMOVED,
|
||||
WM_EVENT_TIMER_TICK,
|
||||
WM_EVENT_STATUS_TICK,
|
||||
WM_EVENT_QUIT,
|
||||
@@ -59,6 +60,16 @@ typedef enum wm_window_meta_changed_flags_t {
|
||||
typedef struct wm_window_metadata_changed_event_t {
|
||||
wm_window_id_t window_id;
|
||||
uint32_t changed_fields;
|
||||
/*
|
||||
* These strings are borrowed from the backend adapter and are valid until
|
||||
* wm_runtime_process_event() returns. changed_fields decides which ones are
|
||||
* meaningful for the current event.
|
||||
* runtime 会复制这些字符串到 wm_window_t 中的对应字段。
|
||||
*/
|
||||
const char *title;
|
||||
const char *app_id;
|
||||
const char *class_name;
|
||||
const char *instance_name;
|
||||
} wm_window_metadata_changed_event_t;
|
||||
|
||||
typedef struct wm_configure_request_event_t {
|
||||
@@ -72,6 +83,10 @@ typedef struct wm_output_changed_event_t {
|
||||
wm_rect_t workarea;
|
||||
} wm_output_changed_event_t;
|
||||
|
||||
typedef struct wm_output_removed_event_t {
|
||||
wm_output_id_t output_id;
|
||||
} wm_output_removed_event_t;
|
||||
|
||||
typedef struct wm_timer_tick_event_t {
|
||||
uint64_t now_ms;
|
||||
} wm_timer_tick_event_t;
|
||||
@@ -90,6 +105,7 @@ typedef struct wm_event_t {
|
||||
wm_window_metadata_changed_event_t window_metadata_changed;
|
||||
wm_configure_request_event_t configure_request;
|
||||
wm_output_changed_event_t output_changed;
|
||||
wm_output_removed_event_t output_removed;
|
||||
wm_timer_tick_event_t timer_tick;
|
||||
} as;
|
||||
} wm_event_t;
|
||||
|
||||
@@ -10,6 +10,7 @@ typedef struct wm_layout_window_ref_t {
|
||||
typedef struct wm_layout_ctx_t {
|
||||
wm_output_id_t output_id;
|
||||
wm_workspace_id_t workspace_id;
|
||||
wm_window_id_t focused_window_id;
|
||||
wm_rect_t workarea;
|
||||
const wm_layout_window_ref_t *windows;
|
||||
size_t window_count;
|
||||
@@ -31,9 +32,15 @@ typedef bool (*wm_layout_fn)(const wm_layout_ctx_t *ctx,
|
||||
|
||||
typedef struct wm_layout_slot_t {
|
||||
wm_layout_id_t id;
|
||||
/*
|
||||
* 布局标识符,用于:
|
||||
* - 状态栏显示(应简短,如 "T", "M", "F")
|
||||
* - 日志输出
|
||||
* - 配置引用
|
||||
*
|
||||
* 推荐使用 1-2 个字符的简短标识符。
|
||||
*/
|
||||
const char *name;
|
||||
const char *symbol_text;
|
||||
const char *symbol_icon_path;
|
||||
wm_layout_fn fn;
|
||||
} wm_layout_slot_t;
|
||||
|
||||
|
||||
13
docs/min_core_draft/wm_policy_config.h
Normal file
13
docs/min_core_draft/wm_policy_config.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct wm_policy_config_t {
|
||||
bool focus_raises;
|
||||
bool sticky_windows_participate_in_direction_focus;
|
||||
bool manage_sets_focus;
|
||||
bool switch_workspace_restores_last_focus;
|
||||
bool minimize_clears_focus;
|
||||
} wm_policy_config_t;
|
||||
|
||||
void wm_policy_config_init_default(wm_policy_config_t *config);
|
||||
@@ -3,9 +3,62 @@
|
||||
#include "wm_backend.h"
|
||||
#include "wm_layout.h"
|
||||
#include "wm_plan.h"
|
||||
#include "wm_policy_config.h"
|
||||
#include "wm_policy.h"
|
||||
#include "wm_service.h"
|
||||
#include "wm_state.h"
|
||||
|
||||
typedef enum wm_interaction_mode_t {
|
||||
WM_INTERACTION_NONE,
|
||||
WM_INTERACTION_MOVE_FLOATING,
|
||||
WM_INTERACTION_RESIZE_FLOATING,
|
||||
} wm_interaction_mode_t;
|
||||
|
||||
typedef struct wm_interaction_state_t {
|
||||
wm_interaction_mode_t mode;
|
||||
wm_window_id_t window_id;
|
||||
wm_output_id_t origin_output_id;
|
||||
wm_point_t pointer_origin;
|
||||
wm_rect_t window_origin_rect;
|
||||
} wm_interaction_state_t;
|
||||
|
||||
typedef struct wm_runtime_bootstrap_t {
|
||||
/*
|
||||
* 输出配置(启动时扫描显示器后填充)
|
||||
*/
|
||||
const wm_output_t *outputs;
|
||||
size_t output_count;
|
||||
|
||||
/*
|
||||
* 工作区配置(已绑定 output)
|
||||
* workspace.output_id 指向 outputs 中的某个输出
|
||||
*/
|
||||
const wm_workspace_t *workspaces;
|
||||
size_t workspace_count;
|
||||
|
||||
/*
|
||||
* 布局算法注册
|
||||
*/
|
||||
struct {
|
||||
wm_layout_fn fn;
|
||||
const char *name;
|
||||
} *layouts;
|
||||
size_t layout_count;
|
||||
|
||||
/*
|
||||
* 策略配置
|
||||
*/
|
||||
wm_policy_config_t policy;
|
||||
|
||||
/*
|
||||
* Existing windows discovered during startup should be translated into these
|
||||
* commands instead of being injected into wm_state_t directly.
|
||||
*/
|
||||
const wm_command_t *initial_commands;
|
||||
size_t initial_command_count;
|
||||
} wm_runtime_bootstrap_t;
|
||||
|
||||
// 运行时上下文(实现时采用不透明结构体,此定义仅作参考)
|
||||
typedef struct wm_runtime_t {
|
||||
bool running;
|
||||
|
||||
@@ -13,13 +66,20 @@ typedef struct wm_runtime_t {
|
||||
wm_plan_t plan;
|
||||
wm_command_buffer_t command_buffer;
|
||||
wm_layout_registry_t layouts;
|
||||
wm_policy_config_t policy;
|
||||
wm_interaction_state_t interaction;
|
||||
wm_backend_t backend;
|
||||
wm_service_registry_t services;
|
||||
} wm_runtime_t;
|
||||
|
||||
bool wm_runtime_init(wm_runtime_t *runtime, wm_backend_t backend);
|
||||
bool wm_runtime_init(wm_runtime_t *runtime, wm_backend_t backend,
|
||||
const wm_runtime_bootstrap_t *bootstrap);
|
||||
bool wm_runtime_register_service(wm_runtime_t *runtime, wm_service_t service);
|
||||
|
||||
/*
|
||||
* 处理单个事件,方便做无平台依赖的单元测试。
|
||||
* 元数据事件允许 runtime 直接更新 auxiliary store;控制状态变更仍经由
|
||||
* route_event() + apply_command()。
|
||||
*/
|
||||
bool wm_runtime_process_event(wm_runtime_t *runtime, const wm_event_t *event);
|
||||
|
||||
|
||||
45
docs/min_core_draft/wm_service.h
Normal file
45
docs/min_core_draft/wm_service.h
Normal file
@@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
|
||||
#include "wm_state.h"
|
||||
|
||||
typedef enum wm_service_event_type_t {
|
||||
WM_SERVICE_EVENT_NONE,
|
||||
WM_SERVICE_EVENT_RUNTIME_STARTED,
|
||||
WM_SERVICE_EVENT_RUNTIME_STOPPING,
|
||||
WM_SERVICE_EVENT_RENDER_OUTPUT,
|
||||
} wm_service_event_type_t;
|
||||
|
||||
typedef struct wm_service_event_t {
|
||||
wm_service_event_type_t type;
|
||||
union {
|
||||
struct {
|
||||
wm_output_id_t output_id;
|
||||
} render_output;
|
||||
} as;
|
||||
} wm_service_event_t;
|
||||
|
||||
typedef struct wm_service_t wm_service_t;
|
||||
|
||||
typedef struct wm_service_api_t {
|
||||
bool (*init)(wm_service_t *service);
|
||||
void (*handle_event)(wm_service_t *service, const wm_service_event_t *event,
|
||||
const wm_state_t *state);
|
||||
void (*shutdown)(wm_service_t *service);
|
||||
} wm_service_api_t;
|
||||
|
||||
struct wm_service_t {
|
||||
const wm_service_api_t *api;
|
||||
void *impl;
|
||||
};
|
||||
|
||||
typedef struct wm_service_registry_t {
|
||||
wm_service_t *items;
|
||||
size_t count;
|
||||
size_t capacity;
|
||||
} wm_service_registry_t;
|
||||
|
||||
void wm_service_registry_init(wm_service_registry_t *registry);
|
||||
void wm_service_registry_shutdown(wm_service_registry_t *registry);
|
||||
|
||||
bool wm_service_registry_register(wm_service_registry_t *registry,
|
||||
wm_service_t service);
|
||||
@@ -1,103 +1,132 @@
|
||||
#pragma once
|
||||
|
||||
#include "wm_types.h"
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// ========== 核心实体定义 ==========
|
||||
|
||||
typedef struct wm_window_t {
|
||||
wm_window_id_t id;
|
||||
wm_workspace_id_t workspace_id;
|
||||
|
||||
/*
|
||||
* 这里只保留控制状态,不存标题、类名、实例名等展示元数据。
|
||||
*/
|
||||
// 几何模式
|
||||
wm_window_geometry_mode_t geometry_mode;
|
||||
|
||||
/*
|
||||
* false: 由当前 workspace 的 layout 决定基础几何
|
||||
* true : 使用 float_rect 作为基础几何
|
||||
*/
|
||||
bool floating;
|
||||
|
||||
/*
|
||||
* sticky 只影响可见性,不改变 workspace 归属。
|
||||
*/
|
||||
bool sticky;
|
||||
bool urgent;
|
||||
|
||||
/*
|
||||
* floating 模式的基准矩形。退出 maximize/fullscreen 后可以回到这里。
|
||||
*/
|
||||
wm_rect_t float_rect;
|
||||
// 几何信息
|
||||
wm_rect_t float_rect; // floating 窗口的矩形
|
||||
wm_rect_t frame_rect; // 最终应用的矩形(由 layout 计算或 float_rect 决定)
|
||||
|
||||
/*
|
||||
* 最近一次实际提交给后端的矩形。
|
||||
*/
|
||||
wm_rect_t frame_rect;
|
||||
// 元数据(核心算法不依赖,仅用于规则匹配和服务层展示)
|
||||
char *title;
|
||||
char *app_id;
|
||||
char *class_name;
|
||||
char *instance_name;
|
||||
} wm_window_t;
|
||||
|
||||
typedef struct wm_workspace_t {
|
||||
wm_workspace_id_t id;
|
||||
|
||||
/*
|
||||
* 这里只保留运行状态,不存名称、bar 符号等描述信息。
|
||||
*/
|
||||
wm_output_id_t output_id; // 固定归属某个输出
|
||||
wm_layout_id_t layout_id;
|
||||
wm_window_id_t focused_window_id;
|
||||
|
||||
// 名称(核心算法不依赖,仅用于状态栏显示)
|
||||
char *name;
|
||||
} wm_workspace_t;
|
||||
|
||||
typedef struct wm_output_t {
|
||||
wm_output_id_t id;
|
||||
wm_rect_t geometry;
|
||||
wm_rect_t workarea;
|
||||
bool enabled;
|
||||
wm_rect_t geometry; // 输出完整几何
|
||||
wm_rect_t workarea; // 可用区域(排除面板等)
|
||||
wm_workspace_id_t current_workspace_id;
|
||||
} wm_output_t;
|
||||
|
||||
// ========== 全局状态容器 ==========
|
||||
|
||||
typedef struct wm_state_t {
|
||||
wm_window_t *windows;
|
||||
size_t window_count;
|
||||
|
||||
/*
|
||||
* 全局 z-order,从下到上。每个受管窗口最多出现一次。
|
||||
*/
|
||||
wm_window_id_t *stack_order;
|
||||
size_t stack_count;
|
||||
|
||||
// 内部实现(不透明结构体,实现文件中定义)
|
||||
wm_workspace_t *workspaces;
|
||||
size_t workspace_count;
|
||||
size_t workspace_capacity;
|
||||
|
||||
wm_output_t *outputs;
|
||||
size_t output_count;
|
||||
size_t output_capacity;
|
||||
|
||||
wm_window_t *windows;
|
||||
size_t window_count;
|
||||
size_t window_capacity;
|
||||
|
||||
// 公开的字段
|
||||
wm_window_id_t *stack_order;
|
||||
size_t stack_count;
|
||||
size_t stack_capacity;
|
||||
|
||||
/*
|
||||
* 成功提交一次状态变更后递增。
|
||||
*/
|
||||
uint64_t generation;
|
||||
bool initialized;
|
||||
} wm_state_t;
|
||||
|
||||
void wm_state_init(wm_state_t *state);
|
||||
// ========== API 函数 ==========
|
||||
|
||||
// 初始化/清理
|
||||
void wm_state_init(wm_state_t *state,
|
||||
size_t workspace_count,
|
||||
size_t output_count);
|
||||
void wm_state_shutdown(wm_state_t *state);
|
||||
|
||||
wm_window_t *wm_state_find_window(wm_state_t *state, wm_window_id_t id);
|
||||
const wm_window_t *wm_state_find_window_const(const wm_state_t *state,
|
||||
wm_window_id_t id);
|
||||
// ========== Workspace 访问 ==========
|
||||
|
||||
wm_workspace_t *wm_state_find_workspace(wm_state_t *state,
|
||||
wm_workspace_id_t id);
|
||||
const wm_workspace_t *wm_state_find_workspace_const(const wm_state_t *state,
|
||||
wm_workspace_id_t id);
|
||||
wm_workspace_t *wm_state_workspace(wm_state_t *state, wm_workspace_id_t id);
|
||||
wm_workspace_t *wm_state_workspace_at(wm_state_t *state, size_t index);
|
||||
size_t wm_state_workspace_count(const wm_state_t *state);
|
||||
bool wm_state_workspace_valid(wm_state_t *state, wm_workspace_id_t id);
|
||||
|
||||
wm_output_t *wm_state_find_output(wm_state_t *state, wm_output_id_t id);
|
||||
const wm_output_t *wm_state_find_output_const(const wm_state_t *state,
|
||||
wm_output_id_t id);
|
||||
// 查询某个 output 的所有 workspace
|
||||
size_t wm_state_workspace_get_by_output(const wm_state_t *state,
|
||||
wm_output_id_t output_id,
|
||||
wm_workspace_t **out_workspaces);
|
||||
|
||||
const wm_output_t *wm_state_find_output_by_point(const wm_state_t *state,
|
||||
wm_point_t point);
|
||||
// ========== Output 访问 ==========
|
||||
|
||||
wm_output_t *wm_state_output(wm_state_t *state, wm_output_id_t id);
|
||||
wm_output_t *wm_state_output_at(wm_state_t *state, size_t index);
|
||||
size_t wm_state_output_count(const wm_state_t *state);
|
||||
bool wm_state_output_valid(wm_state_t *state, wm_output_id_t id);
|
||||
|
||||
// ========== Window 操作 ==========
|
||||
|
||||
wm_window_t *wm_state_window_add(wm_state_t *state, wm_window_id_t id);
|
||||
wm_window_t *wm_state_window_get(wm_state_t *state, wm_window_id_t id);
|
||||
wm_window_t *wm_state_window_at(wm_state_t *state, size_t index);
|
||||
void wm_state_window_remove(wm_state_t *state, wm_window_id_t id);
|
||||
size_t wm_state_window_count(const wm_state_t *state);
|
||||
|
||||
// ========== 查询辅助函数 ==========
|
||||
|
||||
/*
|
||||
* 判断工作区是否可见(某个 output 正在显示它)
|
||||
*/
|
||||
bool wm_state_workspace_is_visible(const wm_state_t *state,
|
||||
wm_workspace_id_t workspace_id);
|
||||
|
||||
/*
|
||||
* 判断窗口是否可见
|
||||
* 窗口可见 iff:
|
||||
* 1. 窗口的 workspace 固定归属某个 output
|
||||
* 2. 该 output 当前正显示这个 workspace
|
||||
* 3. 窗口未最小化
|
||||
*/
|
||||
bool wm_state_window_should_be_visible(const wm_state_t *state,
|
||||
const wm_window_t *window);
|
||||
|
||||
/*
|
||||
* 判断窗口是否在特定 output 上可见
|
||||
*/
|
||||
bool wm_state_window_should_be_visible_on_output(const wm_state_t *state,
|
||||
const wm_window_t *window,
|
||||
const wm_output_t *output);
|
||||
|
||||
@@ -4,11 +4,20 @@
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// ID 类型定义
|
||||
// workspace/output/layout 在启动时分配固定数量,运行时不再增删
|
||||
// window 由后端管理,使用后端原生 ID
|
||||
typedef uint32_t wm_window_id_t;
|
||||
typedef uint16_t wm_workspace_id_t;
|
||||
typedef uint16_t wm_output_id_t;
|
||||
typedef uint32_t wm_layout_id_t;
|
||||
|
||||
// 无效 ID 标记
|
||||
#define WM_WINDOW_ID_INVALID ((wm_window_id_t)0)
|
||||
#define WM_WORKSPACE_ID_INVALID ((wm_workspace_id_t)-1)
|
||||
#define WM_OUTPUT_ID_INVALID ((wm_output_id_t)-1)
|
||||
#define WM_LAYOUT_ID_INVALID ((wm_layout_id_t)-1)
|
||||
|
||||
typedef struct wm_point_t {
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "wm_types.h"
|
||||
|
||||
typedef struct wm_window_meta_t {
|
||||
wm_window_id_t id;
|
||||
char *title;
|
||||
char *app_id;
|
||||
char *class_name;
|
||||
char *instance_name;
|
||||
} wm_window_meta_t;
|
||||
|
||||
typedef struct wm_window_meta_store_t {
|
||||
wm_window_meta_t *items;
|
||||
size_t count;
|
||||
size_t capacity;
|
||||
} wm_window_meta_store_t;
|
||||
|
||||
void wm_window_meta_store_init(wm_window_meta_store_t *store);
|
||||
void wm_window_meta_store_shutdown(wm_window_meta_store_t *store);
|
||||
|
||||
wm_window_meta_t *wm_window_meta_find(wm_window_meta_store_t *store,
|
||||
wm_window_id_t id);
|
||||
const wm_window_meta_t *wm_window_meta_find_const(
|
||||
const wm_window_meta_store_t *store, wm_window_id_t id);
|
||||
|
||||
bool wm_window_meta_upsert(wm_window_meta_store_t *store,
|
||||
const wm_window_meta_t *meta);
|
||||
bool wm_window_meta_remove(wm_window_meta_store_t *store, wm_window_id_t id);
|
||||
@@ -1,37 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "wm_types.h"
|
||||
|
||||
typedef struct wm_workspace_desc_t {
|
||||
wm_workspace_id_t id;
|
||||
|
||||
/*
|
||||
* 人类可读名称,例如 "web"、"code"、"chat"。
|
||||
*/
|
||||
const char *name;
|
||||
|
||||
/*
|
||||
* bar 中展示的文本符号,例如 "1"、"2"、"M"。
|
||||
*/
|
||||
const char *symbol_text;
|
||||
|
||||
/*
|
||||
* 可选图标路径。若为空,则使用 symbol_text。
|
||||
*/
|
||||
const char *symbol_icon_path;
|
||||
} wm_workspace_desc_t;
|
||||
|
||||
typedef struct wm_workspace_desc_table_t {
|
||||
wm_workspace_desc_t *items;
|
||||
size_t count;
|
||||
size_t capacity;
|
||||
} wm_workspace_desc_table_t;
|
||||
|
||||
void wm_workspace_desc_table_init(wm_workspace_desc_table_t *table);
|
||||
void wm_workspace_desc_table_shutdown(wm_workspace_desc_table_t *table);
|
||||
|
||||
const wm_workspace_desc_t *wm_workspace_desc_lookup(
|
||||
const wm_workspace_desc_table_t *table, wm_workspace_id_t id);
|
||||
|
||||
bool wm_workspace_desc_register(wm_workspace_desc_table_t *table,
|
||||
wm_workspace_desc_t desc);
|
||||
Reference in New Issue
Block a user