Files
zdwm/docs/min_core_draft/wm_state.h
Zedhugh Chen 329943ab3e 完善最小核心架构设计和数据结构简化
主要变更:

- 数据结构简化
  - 合并窗口元数据到 wm_window_t(删除 wm_window_meta.h)
  - 合并工作区名称到 wm_workspace_t(删除 wm_workspace_desc.h)
  - 简化布局标识符,只保留 name 字段
  - 删除 window_map,采用直接索引+线性查找

- 架构设计完善
  - 确定 window→workspace→output 固定归属关系
  - 制定 ID 分配策略(半静态实体直接索引,动态实体线性查找)
  - 确定显示器热插拔策略(检测到变化时重启 WM)
  - 添加工作区配置示例和多种配置方式

- 新增模块
  - wm_policy_config.h:策略配置开关
  - wm_service.h:核心外服务注册和事件订阅
  - WM_EVENT_ROUTING.org:事件路由详细文档
  - WORKSPACE_CONFIG_EXAMPLES.org:工作区配置示例
  - MINIMAL_CORE_WITH_EXTENSIONS.org:设计对比文档
  - config_system.org:配置系统设计

- 文档完善
  - 大幅扩展 README.org,补充 ID 分配、热插拔、配置集成等说明
  - 更新 WM_COMMAND_RULES.org,补充命令规则细节
  - 更新 WM_POLICY_APPLY_COMMAND_SKELETON.org,完善实现骨架
2026-03-11 05:28:39 +08:00

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#pragma once
#include "wm_types.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
// ========== 核心实体定义 ==========
typedef struct wm_window_t {
wm_window_id_t id;
wm_workspace_id_t workspace_id;
// 几何模式
wm_window_geometry_mode_t geometry_mode;
bool floating;
bool sticky;
bool urgent;
// 几何信息
wm_rect_t float_rect; // floating 窗口的矩形
wm_rect_t frame_rect; // 最终应用的矩形(由 layout 计算或 float_rect 决定)
// 元数据(核心算法不依赖,仅用于规则匹配和服务层展示)
char *title;
char *app_id;
char *class_name;
char *instance_name;
} wm_window_t;
typedef struct wm_workspace_t {
wm_workspace_id_t id;
wm_output_id_t output_id; // 固定归属某个输出
wm_layout_id_t layout_id;
wm_window_id_t focused_window_id;
// 名称(核心算法不依赖,仅用于状态栏显示)
char *name;
} wm_workspace_t;
typedef struct wm_output_t {
wm_output_id_t id;
bool enabled;
wm_rect_t geometry; // 输出完整几何
wm_rect_t workarea; // 可用区域(排除面板等)
wm_workspace_id_t current_workspace_id;
} wm_output_t;
// ========== 全局状态容器 ==========
typedef struct wm_state_t {
// 内部实现(不透明结构体,实现文件中定义)
wm_workspace_t *workspaces;
size_t workspace_count;
size_t workspace_capacity;
wm_output_t *outputs;
size_t output_count;
size_t output_capacity;
wm_window_t *windows;
size_t window_count;
size_t window_capacity;
// 公开的字段
wm_window_id_t *stack_order;
size_t stack_count;
size_t stack_capacity;
uint64_t generation;
bool initialized;
} wm_state_t;
// ========== API 函数 ==========
// 初始化/清理
void wm_state_init(wm_state_t *state,
size_t workspace_count,
size_t output_count);
void wm_state_shutdown(wm_state_t *state);
// ========== Workspace 访问 ==========
wm_workspace_t *wm_state_workspace(wm_state_t *state, wm_workspace_id_t id);
wm_workspace_t *wm_state_workspace_at(wm_state_t *state, size_t index);
size_t wm_state_workspace_count(const wm_state_t *state);
bool wm_state_workspace_valid(wm_state_t *state, wm_workspace_id_t id);
// 查询某个 output 的所有 workspace
size_t wm_state_workspace_get_by_output(const wm_state_t *state,
wm_output_id_t output_id,
wm_workspace_t **out_workspaces);
// ========== Output 访问 ==========
wm_output_t *wm_state_output(wm_state_t *state, wm_output_id_t id);
wm_output_t *wm_state_output_at(wm_state_t *state, size_t index);
size_t wm_state_output_count(const wm_state_t *state);
bool wm_state_output_valid(wm_state_t *state, wm_output_id_t id);
// ========== Window 操作 ==========
wm_window_t *wm_state_window_add(wm_state_t *state, wm_window_id_t id);
wm_window_t *wm_state_window_get(wm_state_t *state, wm_window_id_t id);
wm_window_t *wm_state_window_at(wm_state_t *state, size_t index);
void wm_state_window_remove(wm_state_t *state, wm_window_id_t id);
size_t wm_state_window_count(const wm_state_t *state);
// ========== 查询辅助函数 ==========
/*
* 判断工作区是否可见(某个 output 正在显示它)
*/
bool wm_state_workspace_is_visible(const wm_state_t *state,
wm_workspace_id_t workspace_id);
/*
* 判断窗口是否可见
* 窗口可见 iff
* 1. 窗口的 workspace 固定归属某个 output
* 2. 该 output 当前正显示这个 workspace
* 3. 窗口未最小化
*/
bool wm_state_window_should_be_visible(const wm_state_t *state,
const wm_window_t *window);
/*
* 判断窗口是否在特定 output 上可见
*/
bool wm_state_window_should_be_visible_on_output(const wm_state_t *state,
const wm_window_t *window,
const wm_output_t *output);