Files
zdwm/src/rect.c
Zedhugh Chen 41a2289c96 feat: client 的任务栏标题点击行为根据 client 窗口的遮挡状态进行
- 当点击 client 在任务中的标题时,如果 client 被其他窗口遮挡,则将其显
示出来,否则切换其 minimize 属性
- 新增 rect 模块用于辅助判断 client 的遮挡状态,添加
rect_intersection/rect_subtract/rect_subtract_many 函数
- client 模块新增 client_get_obscured_state 计算 client 窗口被遮挡状态
- action 模块新增 change_client_state_dwim,实现上述的 client 状态切换
2026-03-03 00:35:11 +08:00

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#include "rect.h"
#include "utils.h"
static inline bool rect_valid(rect_t rect) {
return rect.x1 < rect.x2 && rect.y1 < rect.y2;
}
/* 将一个合法矩形追加到动态矩形数组中。 */
static inline void rect_list_append(rect_t **list, size_t *length,
size_t *capacity, rect_t rect) {
if (!rect_valid(rect)) return;
if (*length == *capacity) {
*capacity = *capacity ? *capacity * 2 : 4;
p_realloc(list, *capacity);
}
(*list)[(*length)++] = rect;
}
bool rect_intersection(rect_t a, rect_t b, rect_t *intersection) {
if (!rect_valid(a) || !rect_valid(b)) return false;
rect_t overlap = {
.x1 = MAX(a.x1, b.x1),
.y1 = MAX(a.y1, b.y1),
.x2 = MIN(a.x2, b.x2),
.y2 = MIN(a.y2, b.y2),
};
if (!rect_valid(overlap)) return false;
if (intersection) *intersection = overlap;
return true;
}
size_t rect_subtract(rect_t source, rect_t clip, rect_t remaining[4]) {
if (!rect_valid(source)) return 0;
rect_t overlap;
if (!rect_intersection(source, clip, &overlap)) {
if (remaining) remaining[0] = source;
return 1;
}
size_t count = 0;
/*
* source: [sx1,sx2) x [sy1,sy2)
* overlap: [ox1,ox2) x [oy1,oy2) = source 与 clip 的交集
*
* y=sy1 ┌───────────────────────────────────────────┐
* │ TOP │
* │ UL UR │
* y=oy1 ├───────────────┬───────────────┬───────────┤
* │ LEFT │ OVERLAP │ RIGHT │
* y=oy2 ├───────────────┴───────────────┴───────────┤
* │ LL LR │
* │ BOTTOM │
* y=sy2 └───────────────────────────────────────────┘
* x=sx1 x=ox1 x=ox2 x=sx2
*
* 角块归属:
* UL、UR 属于 TOP
* LL、LR 属于 BOTTOM
* LEFT/RIGHT 只覆盖 y ∈ [oy1, oy2),因此不会包含四个角块。
*/
rect_t parts[] = {
/* top */
{
.x1 = source.x1,
.y1 = source.y1,
.x2 = source.x2,
.y2 = overlap.y1,
},
/* bottom */
{
.x1 = source.x1,
.y1 = overlap.y2,
.x2 = source.x2,
.y2 = source.y2,
},
/* left */
{
.x1 = source.x1,
.y1 = overlap.y1,
.x2 = overlap.x1,
.y2 = overlap.y2,
},
/* right */
{
.x1 = overlap.x2,
.y1 = overlap.y1,
.x2 = source.x2,
.y2 = overlap.y2,
},
};
for (size_t i = 0; i < countof(parts); i++) {
if (!rect_valid(parts[i])) continue;
if (remaining) remaining[count] = parts[i];
count++;
}
return count;
}
size_t rect_subtract_many(rect_t source, const rect_t clips[],
size_t clip_count, rect_t **remaining) {
/*
* 实现说明:
* 初始剩余集合为 {source},然后依次处理每个 clip
* 1) 用 clip 去减当前集合中的每个碎片
* 2) 将产生的新碎片合并到 next 集合
* 3) 用 next 替换 current进入下一轮
* 最终 current 即 source - clips[0] - clips[1] - ... 的结果。
*/
if (remaining) *remaining = nullptr;
if (!rect_valid(source)) return 0;
size_t current_length = 1;
size_t current_capacity = 1;
rect_t *current = p_new(rect_t, current_capacity);
current[0] = source;
if (clips) {
for (size_t i = 0; i < clip_count && current_length > 0; i++) {
rect_t clip = clips[i];
if (!rect_valid(clip)) continue;
size_t next_length = 0;
size_t next_capacity = current_length ? current_length : 1;
rect_t *next = p_new(rect_t, next_capacity);
for (size_t j = 0; j < current_length; j++) {
rect_t fragments[4];
size_t fragment_count = rect_subtract(current[j], clip, fragments);
for (size_t k = 0; k < fragment_count; k++) {
rect_list_append(&next, &next_length, &next_capacity, fragments[k]);
}
}
p_delete(&current);
current = next;
current_length = next_length;
current_capacity = next_capacity;
}
}
if (remaining) {
*remaining = current;
} else {
p_delete(&current);
}
return current_length;
}