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zdwm/docs/min_core_draft/wm_state.h
Zedhugh Chen 2fc4b33359 style: 更新 .clang-format 规则并重新格式化所有源文件
- 重构模块使用新的代码风格
- 老代码 (src 目录下的代码) 继续使用之前的代码风格

通过在需要不同代码风格的目录下放对应 .clang-format 配置文件实现
2026-04-14 01:52:53 +08:00

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#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "wm_types.h"
// ========== 核心实体定义 ==========
typedef struct wm_window_t {
wm_window_id_t id;
wm_workspace_id_t workspace_id;
// 几何模式
wm_window_geometry_mode_t geometry_mode;
bool floating;
bool sticky;
bool urgent;
bool fixed_size;
// 几何信息(均为包含边框后的外框矩形)
wm_rect_t float_rect; // floating 模式下记忆的外框矩形
wm_rect_t frame_rect; // 当前最终外框矩形(由 layout 或 float_rect 解析)
// 元数据(核心算法不依赖,仅用于规则匹配和服务层展示)
char *title;
char *app_id;
char *class_name;
char *instance_name;
// 任务栏可见性提示
bool skip_taskbar;
} wm_window_t;
typedef struct wm_workspace_t {
wm_workspace_id_t id;
wm_output_id_t output_id; // 固定归属某个输出
wm_layout_id_t layout_id; // 当前活动布局(可用布局列表中的一个)
wm_window_id_t focused_window_id;
// 可用布局列表(启动时根据配置分配,之后固定不变)
const wm_layout_id_t *available_layouts;
size_t layout_count;
// 名称(核心算法不依赖,仅用于状态栏显示)
char *name;
} wm_workspace_t;
typedef struct wm_output_t {
wm_output_id_t id;
wm_rect_t geometry; // 输出完整几何bootstrap 后固定)
wm_rect_t workarea; // 可用区域排除面板等bootstrap 后固定)
wm_workspace_id_t current_workspace_id;
} wm_output_t;
// ========== 全局状态容器 ==========
typedef struct wm_state_t {
// 头文件级草案当前直接公开字段,便于讨论;实现阶段可再封装
wm_workspace_t *workspaces;
size_t workspace_count;
wm_output_t *outputs;
size_t output_count;
wm_window_t *windows;
size_t window_count;
size_t window_capacity;
// 公开的字段
wm_window_id_t *stack_order;
size_t stack_count;
size_t stack_capacity;
uint64_t generation;
bool initialized;
} wm_state_t;
// ========== API 函数 ==========
// 初始化/清理
// workspace/output 集合大小在 init 时一次性确定,之后不再变化。
void wm_state_init(
wm_state_t *state,
size_t workspace_count,
size_t output_count
);
void wm_state_shutdown(wm_state_t *state);
// ========== Workspace 访问 ==========
wm_workspace_t *wm_state_workspace(wm_state_t *state, wm_workspace_id_t id);
wm_workspace_t *wm_state_workspace_at(wm_state_t *state, size_t index);
size_t wm_state_workspace_count(const wm_state_t *state);
bool wm_state_workspace_valid(wm_state_t *state, wm_workspace_id_t id);
void wm_state_workspace_set_focused_window(
wm_state_t *state,
wm_workspace_id_t workspace_id,
wm_window_id_t window_id
);
// 查询某个 output 的所有 workspace只读视图
size_t wm_state_workspace_get_by_output(
const wm_state_t *state,
wm_output_id_t output_id,
wm_workspace_t **out_workspaces
);
// ========== Workspace 布局操作 ==========
/*
* 设置 workspace 的可用布局列表。
* 仅允许在 bootstrap / 初始化阶段调用;运行时不应修改。
*/
void wm_workspace_set_layouts(
wm_workspace_t *workspace,
const wm_layout_id_t *layouts,
size_t count
);
/*
* 获取 workspace 的可用布局列表。
* 该列表在 bootstrap 完成后保持不变。
*/
const wm_layout_id_t *
wm_workspace_get_layouts(const wm_workspace_t *workspace, size_t *out_count);
/*
* 切换到下一个布局(循环)
*/
bool wm_workspace_cycle_layout(wm_workspace_t *workspace);
/*
* 切换到指定索引的布局
*/
bool wm_workspace_set_layout_by_index(wm_workspace_t *workspace, size_t index);
/*
* 切换到指定 ID 的布局(如果该布局在可用列表中)
*/
bool wm_workspace_set_layout_by_id(
wm_workspace_t *workspace,
wm_layout_id_t id
);
// ========== Output 访问 ==========
wm_output_t *wm_state_output(wm_state_t *state, wm_output_id_t id);
wm_output_t *wm_state_output_at(wm_state_t *state, size_t index);
size_t wm_state_output_count(const wm_state_t *state);
bool wm_state_output_valid(wm_state_t *state, wm_output_id_t id);
/*
* 切换某个 output 当前显示的 workspace。
* 这不会修改 output 集合本身,也不会改变 workspace->output_id 绑定。
* 调用方必须保证目标 workspace 固定归属于该 output。
*/
void wm_state_output_set_current_workspace(
wm_state_t *state,
wm_output_id_t output_id,
wm_workspace_id_t workspace_id
);
// ========== Window 操作 ==========
wm_window_t *wm_state_window_add(wm_state_t *state, wm_window_id_t id);
wm_window_t *wm_state_window_get(wm_state_t *state, wm_window_id_t id);
wm_window_t *wm_state_window_at(wm_state_t *state, size_t index);
void wm_state_window_remove(wm_state_t *state, wm_window_id_t id);
size_t wm_state_window_count(const wm_state_t *state);
void wm_state_window_set_workspace(
wm_state_t *state,
wm_window_id_t window_id,
wm_workspace_id_t workspace_id
);
void wm_state_window_set_geometry_mode(
wm_state_t *state,
wm_window_id_t window_id,
wm_window_geometry_mode_t geometry_mode
);
void wm_state_window_set_floating(
wm_state_t *state,
wm_window_id_t window_id,
bool floating
);
void wm_state_window_set_sticky(
wm_state_t *state,
wm_window_id_t window_id,
bool sticky
);
void wm_state_window_set_urgent(
wm_state_t *state,
wm_window_id_t window_id,
bool urgent
);
void wm_state_window_set_fixed_size(
wm_state_t *state,
wm_window_id_t window_id,
bool fixed_size
);
void wm_state_window_set_skip_taskbar(
wm_state_t *state,
wm_window_id_t window_id,
bool skip_taskbar
);
void wm_state_window_set_float_rect(
wm_state_t *state,
wm_window_id_t window_id,
wm_rect_t float_rect
);
void wm_state_window_set_frame_rect(
wm_state_t *state,
wm_window_id_t window_id,
wm_rect_t frame_rect
);
bool wm_state_window_set_title(
wm_state_t *state,
wm_window_id_t window_id,
const char *title
);
bool wm_state_window_set_app_id(
wm_state_t *state,
wm_window_id_t window_id,
const char *app_id
);
bool wm_state_window_set_class(
wm_state_t *state,
wm_window_id_t window_id,
const char *class_name
);
bool wm_state_window_set_instance(
wm_state_t *state,
wm_window_id_t window_id,
const char *instance_name
);
// ========== 查询辅助函数 ==========
/*
* 判断工作区是否可见(某个 output 正在显示它)
*/
bool wm_state_workspace_is_visible(
const wm_state_t *state,
wm_workspace_id_t workspace_id
);
/*
* 判断窗口是否可见
* 窗口可见 iff
* 1. 若窗口是 sticky则只要求窗口未最小化
* 2. 否则,窗口的 workspace 固定归属某个 output
* 3. 且该 output 当前正显示这个 workspace
*/
bool wm_state_window_should_be_visible(
const wm_state_t *state,
const wm_window_t *window
);
/*
* 判断窗口是否在特定 output 上可见
*/
bool wm_state_window_should_be_visible_on_output(
const wm_state_t *state,
const wm_window_t *window,
const wm_output_t *output
);