Files
zdwm/src/core/layer.c
Zedhugh Chen 2fc4b33359 style: 更新 .clang-format 规则并重新格式化所有源文件
- 重构模块使用新的代码风格
- 老代码 (src 目录下的代码) 继续使用之前的代码风格

通过在需要不同代码风格的目录下放对应 .clang-format 配置文件实现
2026-04-14 01:52:53 +08:00

104 lines
2.3 KiB
C

#include "core/layer.h"
#include <stddef.h>
#include "base/array.h"
#include "base/memory.h"
#include "core/types.h"
#include "core/window.h"
void layer_stack_cleanup(layer_stack_t *layer) {
p_delete(&layer->order);
layer->count = 0;
layer->capacity = 0;
}
void layer_stack_append(layer_stack_t *layer, window_id_t window) {
window_id_t *win_ptr =
array_push(layer->order, layer->count, layer->capacity);
*win_ptr = window;
}
bool layer_stack_remove(layer_stack_t *layer, window_id_t window) {
bool found = false;
size_t index = 0;
for (size_t i = 0; i < layer->count; ++i) {
if (layer->order[i] != window) continue;
found = true;
index = i;
break;
}
if (found) {
for (size_t i = index; i < layer->count - 1; ++i) {
layer->order[i] = layer->order[i + 1];
}
layer->count--;
}
return found;
}
bool layer_stack_raise(layer_stack_t *layer, window_id_t window) {
bool found = false;
size_t index = 0;
for (size_t i = 0; i < layer->count; ++i) {
if (layer->order[i] != window) continue;
found = true;
index = i;
break;
}
if (!found) return false;
bool need_change = index != layer->count - 1;
if (!need_change) return false;
for (size_t i = index; i < layer->count - 1; ++i) {
layer->order[i] = layer->order[i + 1];
}
layer->order[layer->count - 1] = window;
return true;
}
bool layer_stack_lower(layer_stack_t *layer, window_id_t window) {
bool found = false;
size_t index = 0;
for (size_t i = 0; i < layer->count; ++i) {
if (layer->order[i] != window) continue;
found = true;
index = i;
break;
}
if (!found) return false;
bool need_change = index != 0;
if (!need_change) return false;
for (size_t i = index; i > 0; --i) {
layer->order[i] = layer->order[i - 1];
}
layer->order[0] = window;
return true;
}
layer_type_t layer_classify(const window_layer_props_t *props) {
for (size_t i = 0; i < props->type_count; ++i) {
window_type_t type = props->types[i];
if (type == ZDWM_WINDOW_TYPE_NOTIFICATION) return ZDWM_WINDOW_LAYER_OVERLAY;
}
for (size_t i = 0; i < props->state_count; ++i) {
window_state_t state = props->states[i];
if (state == ZDWM_WINDOW_STATE_ABOVE) return ZDWM_WINDOW_LAYER_TOP;
}
return ZDWM_WINDOW_LAYER_NORMAL;
}