引入 interface/(零实现声明层)与 common/(共享 ADT 操作层),把跨模块
契约从 core 实现里抽出来,依赖方向回到单向(base ← interface ← common ←
各实现层)。docs/module-layering.org 记录完整方案与判定标准。
interface/(纯类型与多态接口声明,零 .c):
- types.h / event.h / backend.h 从 core 移入
- effect.h 新建(effect_t 从 plan.h 抽出)
common/(多实现层共用的自包含操作,.h + .c):
- event.{h,c}:event_reset / event_cleanup
- listeners.{h,c}:listeners 维护(add / cleanup);notify 留 core
- window.{h,c}:window_list + layer_props/metadata cleanup + window_classify_layer
- workspace.{h,c}:workspace_desc(从 wm_desc.h 拆出,改真实函数)
window 相关整理:
- window_layer_type_t 上浮 interface/types.h(common 的 classify 需要)
- window_classify_layer 移 common/window
- window_info_t 独立成 core/window_info.h(state/command 共享,不寄生)
- 删除 wm_desc.h,base/window_list 并入 common/window
全项目 include 路径同步更新
18 lines
542 B
C
18 lines
542 B
C
#pragma once
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#include "interface/types.h"
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window_layer_type_t window_classify_layer(const window_layer_props_t *props);
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void window_layer_props_cleanup(window_layer_props_t *props);
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void window_metadata_cleanup(window_metadata_t *metadata);
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typedef struct window_list_t {
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zdwm_window_id_t *windows;
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size_t count;
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size_t capacity;
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} window_list_t;
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void window_list_push(window_list_t *window_list, zdwm_window_id_t window_id);
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void window_list_reset(window_list_t *window_list);
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void window_list_cleanup(window_list_t *window_list);
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