#include "layouts/fullscreen.h" bool fullscreen(const zdwm_layout_ctx_t *ctx, zdwm_layout_result_t *out) { auto windows = ctx->window_ids; auto count = ctx->window_count; if (!windows || !count) return false; for (size_t i = 0; i < count; ++i) { zdwm_layout_item_t item = { .window_id = windows[i], .rect = ctx->output_geometry, }; zdwm_layout_result_push(out, item); } return true; }