refactor(core): 提取 window 相关类型和操作到独立模块
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@@ -8,33 +8,6 @@
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#include "core/window.h"
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#include "core/wm_desc.h"
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/* 核心实体定义 */
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typedef struct window_t {
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window_id_t id;
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window_id_t transient_for;
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workspace_id_t workspace_id;
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layer_type_t layer;
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window_geometry_mode_t geometry_mode;
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bool floating;
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bool sticky;
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bool urgent;
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bool fixed_size;
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/* 几何信息(均为包含边框后的外框矩形) */
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rect_t float_rect; /* floating 模式下记忆的外框矩形 */
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rect_t frame_rect; /* 当前外框矩形(由 layout 或 float_rect 解析) */
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/* 元数据(核心算法不依赖,仅用于规则匹配和信息展示) */
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char *title;
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char *app_id;
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char *role;
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char *class_name;
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char *instance_name;
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bool skip_taskbar;
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} window_t;
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typedef struct workspace_t {
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workspace_id_t id;
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output_id_t output_id; /* 固定归属某个输出 */
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@@ -288,8 +261,3 @@ bool state_window_set_instance(
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bool state_stack_raise(state_t *state, window_id_t window_id);
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bool state_stack_lower(state_t *state, window_id_t window_id);
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/**
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* @brief 窗口是否需要参与布局计算
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*/
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bool window_need_layout(const window_t *window);
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