refactor(core): 提取 window 相关类型和操作到独立模块
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@@ -3,16 +3,6 @@
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#include <stddef.h>
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#include "core/types.h"
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#include "core/window.h"
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/* 层级从低到高 */
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typedef enum layer_type_t {
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ZDWM_WINDOW_LAYER_DESKTOP = 0,
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ZDWM_WINDOW_LAYER_NORMAL,
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ZDWM_WINDOW_LAYER_TOP,
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ZDWM_WINDOW_LAYER_OVERLAY,
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ZDWM_WINDOW_LAYER_COUNT,
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} layer_type_t;
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typedef struct layer_stack_t {
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window_id_t *order;
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@@ -56,5 +46,3 @@ bool layer_stack_raise(layer_stack_t *layer, window_id_t window);
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* @return 仅在窗口存在且顺序发生变化时返回 true,否则返回 false。
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*/
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bool layer_stack_lower(layer_stack_t *layer, window_id_t window);
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layer_type_t layer_classify(const window_layer_props_t *props);
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