refactor(core): 提取 window 相关类型和操作到独立模块
This commit is contained in:
@@ -1,25 +1,7 @@
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#include "core/event.h"
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#include "base/memory.h"
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static void window_layer_props_cleanup(window_layer_props_t *props) {
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if (!props) return;
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p_delete(&props->types);
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props->type_count = 0;
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p_delete(&props->states);
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props->state_count = 0;
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}
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static void window_metadata_cleanup(window_metadata_t *metadata) {
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if (!metadata) return;
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p_delete(&metadata->title);
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p_delete(&metadata->app_id);
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p_delete(&metadata->role);
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p_delete(&metadata->class_name);
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p_delete(&metadata->instance_name);
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}
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#include "core/window.h"
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void event_cleanup(event_t *event) {
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if (!event) return;
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@@ -86,14 +86,6 @@ typedef struct window_remove_event_t {
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window_remove_reason_t reason;
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} window_remove_event_t;
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typedef enum window_metadata_change_flags_t {
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ZDWM_WINDOW_METADATA_CHANGE_TITLE = 1u << 0,
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ZDWM_WINDOW_METADATA_CHANGE_APP_ID = 1u << 1,
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ZDWM_WINDOW_METADATA_CHANGE_ROLE = 1u << 2,
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ZDWM_WINDOW_METADATA_CHANGE_CLASS = 1u << 3,
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ZDWM_WINDOW_METADATA_CHANGE_INSTANCE = 1u << 4,
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} window_metadata_change_flags_t;
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typedef struct window_metadata_change_event_t {
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window_id_t window;
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uint32_t changed_fields;
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@@ -5,7 +5,6 @@
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#include "base/array.h"
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#include "base/memory.h"
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#include "core/types.h"
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#include "core/window.h"
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void layer_stack_cleanup(layer_stack_t *layer) {
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p_delete(&layer->order);
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@@ -87,17 +86,3 @@ bool layer_stack_lower(layer_stack_t *layer, window_id_t window) {
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return true;
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}
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layer_type_t layer_classify(const window_layer_props_t *props) {
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for (size_t i = 0; i < props->type_count; ++i) {
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window_type_t type = props->types[i];
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if (type == ZDWM_WINDOW_TYPE_NOTIFICATION) return ZDWM_WINDOW_LAYER_OVERLAY;
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}
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for (size_t i = 0; i < props->state_count; ++i) {
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window_state_t state = props->states[i];
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if (state == ZDWM_WINDOW_STATE_ABOVE) return ZDWM_WINDOW_LAYER_TOP;
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}
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return ZDWM_WINDOW_LAYER_NORMAL;
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}
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@@ -3,16 +3,6 @@
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#include <stddef.h>
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#include "core/types.h"
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#include "core/window.h"
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/* 层级从低到高 */
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typedef enum layer_type_t {
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ZDWM_WINDOW_LAYER_DESKTOP = 0,
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ZDWM_WINDOW_LAYER_NORMAL,
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ZDWM_WINDOW_LAYER_TOP,
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ZDWM_WINDOW_LAYER_OVERLAY,
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ZDWM_WINDOW_LAYER_COUNT,
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} layer_type_t;
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typedef struct layer_stack_t {
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window_id_t *order;
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@@ -56,5 +46,3 @@ bool layer_stack_raise(layer_stack_t *layer, window_id_t window);
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* @return 仅在窗口存在且顺序发生变化时返回 true,否则返回 false。
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*/
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bool layer_stack_lower(layer_stack_t *layer, window_id_t window);
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layer_type_t layer_classify(const window_layer_props_t *props);
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@@ -7,11 +7,11 @@
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#include "core/command.h"
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#include "core/command_buffer.h"
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#include "core/event.h"
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#include "core/layer.h"
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#include "core/plan.h"
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#include "core/rules.h"
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#include "core/state.h"
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#include "core/types.h"
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#include "core/window.h"
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#include "core/wm_desc.h"
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static workspace_id_t derive_window_workspace(const state_t *state) {
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@@ -26,7 +26,7 @@ static bool route_map_request(
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) {
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if (state_window_get(state, e->window)) return false;
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layer_type_t layer_type = layer_classify(&e->props);
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window_layer_type_t layer_type = window_classify_layer(&e->props);
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if (e->transient_for != ZDWM_WINDOW_ID_INVALID) {
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const window_t *window = state_window_get(state, e->transient_for);
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if (window) layer_type = MAX(window->layer, layer_type);
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@@ -138,7 +138,7 @@ static bool manage_window(
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}
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static bool switch_workspace(
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const state_t *state,
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state_t *state,
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const switch_workspace_command_t *command,
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plan_t *plan
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) {
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@@ -8,9 +8,9 @@
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#include "base/array.h"
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#include "base/log.h"
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#include "base/memory.h"
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#include "core/event.h"
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#include "core/layer.h"
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#include "core/types.h"
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#include "core/window.h"
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#include "core/wm_desc.h"
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void state_init(
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@@ -318,59 +318,6 @@ bool state_set_current_output(state_t *state, output_id_t output_id) {
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return false;
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}
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static inline void window_set_geometry_mode(
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window_t *window,
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window_geometry_mode_t geometry_mode
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) {
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window->geometry_mode = geometry_mode;
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}
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static inline void window_set_floating(window_t *window, bool floating) {
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window->floating = floating;
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if (floating) window->float_rect = window->frame_rect;
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}
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static inline void window_set_sticky(window_t *window, bool sticky) {
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window->sticky = sticky;
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if (sticky) window_set_floating(window, true);
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}
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static inline void window_set_urgent(window_t *window, bool urgent) {
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window->urgent = urgent;
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}
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static inline void window_set_fixed_size(window_t *window, bool fixed_size) {
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window->fixed_size = fixed_size;
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if (fixed_size) window_set_floating(window, true);
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}
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static inline void window_set_float_rect(window_t *window, rect_t rect) {
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window->float_rect = rect;
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}
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static inline void window_set_frame_rect(window_t *window, rect_t rect) {
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window->frame_rect = rect;
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}
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static inline void window_set_title(window_t *window, const char *title) {
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p_delete(&window->title);
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window->title = p_strdup_nullable(title);
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}
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static inline void window_set_app_id(window_t *window, const char *app_id) {
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p_delete(&window->app_id);
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window->app_id = p_strdup_nullable(app_id);
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}
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static inline void window_set_role(window_t *window, const char *role) {
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p_delete(&window->role);
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window->role = p_strdup_nullable(role);
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}
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static inline void window_set_class(window_t *window, const char *class_name) {
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p_delete(&window->class_name);
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window->class_name = p_strdup_nullable(class_name);
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}
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static inline void
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window_set_instance(window_t *window, const char *instance_name) {
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p_delete(&window->instance_name);
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window->instance_name = p_strdup_nullable(instance_name);
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}
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static inline void
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window_set_skip_taskbar(window_t *window, bool skip_taskbar) {
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window->skip_taskbar = skip_taskbar;
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}
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const window_t *state_window_add(state_t *state, const window_info_t *info) {
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window_id_t id = info->id;
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window_t *window = (window_t *)state_window_get(state, id);
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@@ -428,9 +375,9 @@ void state_window_remove(state_t *state, window_id_t id) {
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}
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if (!matched) return;
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window_t *window = &state->windows[index];
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layer_type_t layer_type = window->layer;
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workspace_id_t workspace_id = window->workspace_id;
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window_t *window = &state->windows[index];
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window_layer_type_t layer_type = window->layer;
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workspace_id_t workspace_id = window->workspace_id;
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p_delete(&window->title);
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p_delete(&window->app_id);
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p_delete(&window->role);
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@@ -560,21 +507,7 @@ bool state_window_take_metadata(
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window_t *window = (window_t *)state_window_get(state, window_id);
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if (!window) return false;
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_TITLE) {
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p_take(&window->title, &metadata->title);
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}
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_APP_ID) {
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p_take(&window->app_id, &metadata->app_id);
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}
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_ROLE) {
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p_take(&window->role, &metadata->role);
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}
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_CLASS) {
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p_take(&window->class_name, &metadata->class_name);
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}
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_INSTANCE) {
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p_take(&window->instance_name, &metadata->instance_name);
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}
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window_take_metadata(window, metadata, changed_fields);
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return true;
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}
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@@ -658,19 +591,3 @@ bool state_stack_lower(state_t *state, window_id_t window_id) {
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return layer_stack_lower(layer, window_id);
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}
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bool window_need_layout(const window_t *window) {
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if (window->sticky || window->floating) {
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return false;
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}
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switch (window->geometry_mode) {
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case ZDWM_GEOMETRY_FULLSCREEN:
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case ZDWM_GEOMETRY_MAXIMIZED:
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case ZDWM_GEOMETRY_MINIMIZED:
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return false;
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default:
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}
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return true;
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}
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@@ -8,33 +8,6 @@
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#include "core/window.h"
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#include "core/wm_desc.h"
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/* 核心实体定义 */
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typedef struct window_t {
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window_id_t id;
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window_id_t transient_for;
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workspace_id_t workspace_id;
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layer_type_t layer;
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window_geometry_mode_t geometry_mode;
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bool floating;
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bool sticky;
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bool urgent;
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bool fixed_size;
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/* 几何信息(均为包含边框后的外框矩形) */
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rect_t float_rect; /* floating 模式下记忆的外框矩形 */
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rect_t frame_rect; /* 当前外框矩形(由 layout 或 float_rect 解析) */
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/* 元数据(核心算法不依赖,仅用于规则匹配和信息展示) */
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char *title;
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char *app_id;
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char *role;
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char *class_name;
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char *instance_name;
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bool skip_taskbar;
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} window_t;
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typedef struct workspace_t {
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workspace_id_t id;
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output_id_t output_id; /* 固定归属某个输出 */
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@@ -288,8 +261,3 @@ bool state_window_set_instance(
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bool state_stack_raise(state_t *state, window_id_t window_id);
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bool state_stack_lower(state_t *state, window_id_t window_id);
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/**
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* @brief 窗口是否需要参与布局计算
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*/
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bool window_need_layout(const window_t *window);
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137
src/core/window.c
Normal file
137
src/core/window.c
Normal file
@@ -0,0 +1,137 @@
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#include "core/window.h"
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#include "base/memory.h"
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window_layer_type_t window_classify_layer(const window_layer_props_t *props) {
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for (size_t i = 0; i < props->type_count; ++i) {
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window_type_t type = props->types[i];
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if (type == ZDWM_WINDOW_TYPE_NOTIFICATION) return ZDWM_WINDOW_LAYER_OVERLAY;
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}
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for (size_t i = 0; i < props->state_count; ++i) {
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window_state_t state = props->states[i];
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if (state == ZDWM_WINDOW_STATE_ABOVE) return ZDWM_WINDOW_LAYER_TOP;
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}
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return ZDWM_WINDOW_LAYER_NORMAL;
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}
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void window_layer_props_cleanup(window_layer_props_t *props) {
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if (!props) return;
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p_delete(&props->types);
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props->type_count = 0;
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p_delete(&props->states);
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props->state_count = 0;
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}
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void window_metadata_cleanup(window_metadata_t *metadata) {
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if (!metadata) return;
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p_delete(&metadata->title);
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p_delete(&metadata->app_id);
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p_delete(&metadata->role);
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p_delete(&metadata->class_name);
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p_delete(&metadata->instance_name);
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}
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void window_set_geometry_mode(
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window_t *window,
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window_geometry_mode_t geometry_mode
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) {
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window->geometry_mode = geometry_mode;
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}
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void window_set_floating(window_t *window, bool floating) {
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window->floating = floating;
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if (floating) window->float_rect = window->frame_rect;
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}
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void window_set_sticky(window_t *window, bool sticky) {
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window->sticky = sticky;
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if (sticky) window_set_floating(window, true);
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}
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void window_set_urgent(window_t *window, bool urgent) {
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window->urgent = urgent;
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}
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void window_set_fixed_size(window_t *window, bool fixed_size) {
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window->fixed_size = fixed_size;
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if (fixed_size) window_set_floating(window, true);
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}
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void window_set_float_rect(window_t *window, rect_t rect) {
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window->float_rect = rect;
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}
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void window_set_frame_rect(window_t *window, rect_t rect) {
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window->frame_rect = rect;
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}
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void window_set_title(window_t *window, const char *title) {
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p_delete(&window->title);
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window->title = p_strdup_nullable(title);
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}
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void window_set_app_id(window_t *window, const char *app_id) {
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p_delete(&window->app_id);
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window->app_id = p_strdup_nullable(app_id);
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}
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void window_set_role(window_t *window, const char *role) {
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p_delete(&window->role);
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window->role = p_strdup_nullable(role);
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}
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void window_set_class(window_t *window, const char *class_name) {
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p_delete(&window->class_name);
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window->class_name = p_strdup_nullable(class_name);
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}
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void window_set_instance(window_t *window, const char *instance_name) {
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p_delete(&window->instance_name);
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window->instance_name = p_strdup_nullable(instance_name);
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}
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void window_set_skip_taskbar(window_t *window, bool skip_taskbar) {
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window->skip_taskbar = skip_taskbar;
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}
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void window_take_metadata(
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window_t *window,
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window_metadata_t *metadata,
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uint32_t changed_fields
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) {
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_TITLE) {
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p_take(&window->title, &metadata->title);
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}
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_APP_ID) {
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p_take(&window->app_id, &metadata->app_id);
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}
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_ROLE) {
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p_take(&window->role, &metadata->role);
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}
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_CLASS) {
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p_take(&window->class_name, &metadata->class_name);
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}
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if (changed_fields & ZDWM_WINDOW_METADATA_CHANGE_INSTANCE) {
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p_take(&window->instance_name, &metadata->instance_name);
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}
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}
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bool window_need_layout(const window_t *window) {
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if (window->sticky || window->floating) {
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return false;
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}
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switch (window->geometry_mode) {
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case ZDWM_GEOMETRY_FULLSCREEN:
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case ZDWM_GEOMETRY_MAXIMIZED:
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case ZDWM_GEOMETRY_MINIMIZED:
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return false;
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default:
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}
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return true;
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}
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@@ -1,6 +1,9 @@
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#pragma once
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#include <stddef.h>
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#include <stdint.h>
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#include "core/types.h"
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/* Internal semantic window types mapped from backend-specific protocols. */
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typedef enum window_type_t {
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@@ -28,6 +31,23 @@ typedef enum window_state_t {
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ZDWM_WINDOW_STATE_STICKY,
|
||||
} window_state_t;
|
||||
|
||||
/* 层级从低到高 */
|
||||
typedef enum window_layer_type_t {
|
||||
ZDWM_WINDOW_LAYER_DESKTOP = 0,
|
||||
ZDWM_WINDOW_LAYER_NORMAL,
|
||||
ZDWM_WINDOW_LAYER_TOP,
|
||||
ZDWM_WINDOW_LAYER_OVERLAY,
|
||||
ZDWM_WINDOW_LAYER_COUNT,
|
||||
} window_layer_type_t;
|
||||
|
||||
typedef enum window_metadata_change_flags_t {
|
||||
ZDWM_WINDOW_METADATA_CHANGE_TITLE = 1u << 0,
|
||||
ZDWM_WINDOW_METADATA_CHANGE_APP_ID = 1u << 1,
|
||||
ZDWM_WINDOW_METADATA_CHANGE_ROLE = 1u << 2,
|
||||
ZDWM_WINDOW_METADATA_CHANGE_CLASS = 1u << 3,
|
||||
ZDWM_WINDOW_METADATA_CHANGE_INSTANCE = 1u << 4,
|
||||
} window_metadata_change_flags_t;
|
||||
|
||||
typedef struct window_layer_props_t {
|
||||
window_type_t *types;
|
||||
size_t type_count;
|
||||
@@ -43,3 +63,61 @@ typedef struct window_metadata_t {
|
||||
char *class_name;
|
||||
char *instance_name;
|
||||
} window_metadata_t;
|
||||
|
||||
typedef struct window_t {
|
||||
window_id_t id;
|
||||
window_id_t transient_for;
|
||||
workspace_id_t workspace_id;
|
||||
|
||||
window_layer_type_t layer;
|
||||
window_geometry_mode_t geometry_mode;
|
||||
bool floating;
|
||||
bool sticky;
|
||||
bool urgent;
|
||||
bool fixed_size;
|
||||
|
||||
/* 几何信息(均为包含边框后的外框矩形) */
|
||||
rect_t float_rect; /* floating 模式下记忆的外框矩形 */
|
||||
rect_t frame_rect; /* 当前外框矩形(由 layout 或 float_rect 解析) */
|
||||
|
||||
/* 元数据(核心算法不依赖,仅用于规则匹配和信息展示) */
|
||||
char *title;
|
||||
char *app_id;
|
||||
char *role;
|
||||
char *class_name;
|
||||
char *instance_name;
|
||||
|
||||
bool skip_taskbar;
|
||||
} window_t;
|
||||
|
||||
window_layer_type_t window_classify_layer(const window_layer_props_t *props);
|
||||
|
||||
void window_layer_props_cleanup(window_layer_props_t *props);
|
||||
void window_metadata_cleanup(window_metadata_t *metadata);
|
||||
|
||||
void window_set_geometry_mode(
|
||||
window_t *window,
|
||||
window_geometry_mode_t geometry_mode
|
||||
);
|
||||
void window_set_floating(window_t *window, bool floating);
|
||||
void window_set_sticky(window_t *window, bool sticky);
|
||||
void window_set_urgent(window_t *window, bool urgent);
|
||||
void window_set_fixed_size(window_t *window, bool fixed_size);
|
||||
void window_set_float_rect(window_t *window, rect_t rect);
|
||||
void window_set_frame_rect(window_t *window, rect_t rect);
|
||||
void window_set_title(window_t *window, const char *title);
|
||||
void window_set_app_id(window_t *window, const char *app_id);
|
||||
void window_set_role(window_t *window, const char *role);
|
||||
void window_set_class(window_t *window, const char *class_name);
|
||||
void window_set_instance(window_t *window, const char *instance_name);
|
||||
void window_set_skip_taskbar(window_t *window, bool skip_taskbar);
|
||||
void window_take_metadata(
|
||||
window_t *window,
|
||||
window_metadata_t *metadata,
|
||||
uint32_t changed_fields
|
||||
);
|
||||
|
||||
/**
|
||||
* @brief 窗口是否需要参与布局计算
|
||||
*/
|
||||
bool window_need_layout(const window_t *window);
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include <stddef.h>
|
||||
|
||||
#include "base/memory.h"
|
||||
#include "core/layer.h"
|
||||
#include "core/types.h"
|
||||
#include "core/window.h"
|
||||
|
||||
/*
|
||||
* 由 backend 提供的窗口基础信息。
|
||||
@@ -23,7 +23,7 @@ typedef struct window_info_t {
|
||||
const char *instance_name;
|
||||
|
||||
window_geometry_mode_t geometry_mode;
|
||||
layer_type_t layer_type;
|
||||
window_layer_type_t layer_type;
|
||||
bool urgent;
|
||||
bool fixed_size;
|
||||
bool skip_taskbar;
|
||||
|
||||
Reference in New Issue
Block a user