style: 禁掉 clang-format 的 AlignConsecutiveAssignments 规则并重新格式化整个项目

This commit is contained in:
2026-06-24 13:05:56 +08:00
parent 8f671bd755
commit bf3de7fb92
38 changed files with 763 additions and 731 deletions

View File

@@ -26,13 +26,13 @@ void state_init(
state->outputs = p_new(output_t, output_count);
for (size_t i = 0; i < output_count; i++) {
const output_info_t *output_info = &outputs[i];
output_t *output = &state->outputs[i];
output_t *output = &state->outputs[i];
output->id = (output_id_t)i;
output->id = (output_id_t)i;
output->current_workspace_id = ZDWM_WORKSPACE_ID_INVALID;
output->name = p_strdup_nullable(output_info->name);
output->geometry = output_info->geometry;
output->workarea = output_info->geometry;
output->name = p_strdup_nullable(output_info->name);
output->geometry = output_info->geometry;
output->workarea = output_info->geometry;
}
state->output_count = output_count;
@@ -43,16 +43,16 @@ void state_init(
fatal("workspace desc at index %zu invalid", i);
}
output_t *output = &state->outputs[workspace_desc->output_index];
output_t *output = &state->outputs[workspace_desc->output_index];
workspace_t *workspace = &state->workspaces[i];
workspace->id = (workspace_id_t)i;
workspace->output_id = output->id;
workspace->id = (workspace_id_t)i;
workspace->output_id = output->id;
workspace->focused_window_id = ZDWM_WINDOW_ID_INVALID;
workspace->available_layouts =
p_copy(workspace_desc->layout_ids, workspace_desc->layout_count);
workspace->layout_id = workspace_desc->initial_layout_id;
workspace->layout_id = workspace_desc->initial_layout_id;
workspace->layout_count = workspace_desc->layout_count;
workspace->name = p_strdup(workspace_desc->name);
workspace->name = p_strdup(workspace_desc->name);
if (workspace_id_invalid(output->current_workspace_id)) {
output->current_workspace_id = workspace->id;
@@ -84,7 +84,7 @@ void state_cleanup(state_t *state) {
for (size_t i = 0; i < ZDWM_WINDOW_LAYER_COUNT; ++i) {
layer_stack_t *layer = &state->stacks[i];
p_delete(&layer->order);
layer->order = 0;
layer->order = 0;
layer->capacity = 0;
}
@@ -134,7 +134,7 @@ static void state_workspace_adjust_focused_window(
const layer_stack_t *layer = &state->stacks[i];
for (size_t i = layer->count; i > 0; --i) {
window_id_t window_id = layer->order[i - 1];
window = state_window_get(state, window_id);
window = state_window_get(state, window_id);
if (window && window->workspace_id == workspace_id) {
workspace->focused_window_id = window_id;
return;
@@ -218,7 +218,7 @@ bool state_workspace_valid(const state_t *state, workspace_id_t id) {
bool state_workspace_show(const state_t *state, workspace_id_t workspace_id) {
auto workspace = state_workspace_get(state, workspace_id);
auto output = state_output_get(state, workspace->output_id);
auto output = state_output_get(state, workspace->output_id);
return output->current_workspace_id == workspace_id;
}
@@ -240,12 +240,12 @@ void state_output_inset_workarea(
auto output = (output_t *)state_output_get(state, output_id);
if (!output) return;
auto workarea = output->geometry;
workarea.y += inset.top;
workarea.x += inset.left;
workarea.width -= inset.left + inset.right;
workarea.height -= inset.top + inset.bottom;
output->workarea = workarea;
auto workarea = output->geometry;
workarea.y += inset.top;
workarea.x += inset.left;
workarea.width -= inset.left + inset.right;
workarea.height -= inset.top + inset.bottom;
output->workarea = workarea;
}
void state_output_set_workarea(
@@ -308,7 +308,7 @@ bool state_set_current_output(state_t *state, output_id_t output_id) {
}
const window_t *state_window_add(state_t *state, const window_info_t *info) {
window_id_t id = info->id;
window_id_t id = info->id;
window_t *window = (window_t *)state_window_get(state, id);
if (!window) {
window =
@@ -318,10 +318,10 @@ const window_t *state_window_add(state_t *state, const window_info_t *info) {
layer_stack_append(layer, id);
p_clear(window, 1);
window->id = id;
window->id = id;
window->transient_for = info->transient_for;
window->workspace_id = ZDWM_WORKSPACE_ID_INVALID;
window->layer = info->layer_type;
window->workspace_id = ZDWM_WORKSPACE_ID_INVALID;
window->layer = info->layer_type;
}
window_set_fullscreen(window, info->fullscreen);
@@ -361,15 +361,15 @@ void state_window_remove(state_t *state, window_id_t id) {
for (size_t i = 0; i < state->window_count; i++) {
if (state->windows[i].id == id) {
matched = true;
index = i;
index = i;
break;
}
}
if (!matched) return;
window_t *window = &state->windows[index];
window_t *window = &state->windows[index];
window_layer_type_t layer_type = window->layer;
workspace_id_t workspace_id = window->workspace_id;
workspace_id_t workspace_id = window->workspace_id;
p_delete(&window->title);
p_delete(&window->app_id);
p_delete(&window->role);
@@ -379,9 +379,9 @@ void state_window_remove(state_t *state, window_id_t id) {
if (array_erase(state->windows, state->window_count, index)) {
window = &state->windows[state->window_count];
p_clear(window, 1);
window->id = ZDWM_WINDOW_ID_INVALID;
window->id = ZDWM_WINDOW_ID_INVALID;
window->transient_for = ZDWM_WINDOW_ID_INVALID;
window->workspace_id = ZDWM_WORKSPACE_ID_INVALID;
window->workspace_id = ZDWM_WORKSPACE_ID_INVALID;
for (size_t i = 0; i < state->window_count; ++i) {
window = &state->windows[i];
@@ -411,10 +411,10 @@ void state_window_set_workspace(
workspace_id_t workspace_id
) {
const workspace_t *workspace = state_workspace_get(state, workspace_id);
window_t *window = (window_t *)state_window_get(state, window_id);
window_t *window = (window_t *)state_window_get(state, window_id);
if (!workspace || !window || window->workspace_id == workspace_id) return;
workspace = state_workspace_get(state, window->workspace_id);
workspace = state_workspace_get(state, window->workspace_id);
window->workspace_id = workspace_id;
if (workspace && workspace->focused_window_id == window_id) {