feat(layouts): 实现 fair/fullscreen/maximize 内置布局
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63
src/layouts/fair.c
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63
src/layouts/fair.c
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#include "layouts/fair.h"
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#include <math.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <zdwm/layout.h>
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bool fair(const zdwm_layout_ctx_t *ctx, zdwm_layout_result_t *out) {
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auto windows = ctx->window_ids;
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auto count = (int32_t)ctx->window_count;
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if (!windows || !count) return false;
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zdwm_layout_result_reset(out);
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auto columns = (int32_t)floor(sqrt(count));
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if (columns * (columns + 1) <= count) ++columns;
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auto rows_in_other_cols = count / columns;
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auto rows_in_main_col = count - (columns - 1) * rows_in_other_cols;
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while (rows_in_main_col > rows_in_other_cols) {
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++rows_in_other_cols;
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rows_in_main_col = count - (columns - 1) * rows_in_other_cols;
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}
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auto workarea = &ctx->workarea;
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auto width_avg = workarea->width / columns;
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auto width_for_main_col = workarea->width - (columns - 1) * width_avg;
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auto width_for_other_col = width_avg;
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int32_t row = 0, col = 0, row_count;
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int32_t x = workarea->x, y = workarea->y;
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for (int32_t i = 0; i < count; ++i) {
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int32_t width;
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if (i < rows_in_main_col) {
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row = i;
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width = width_for_main_col;
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row_count = rows_in_main_col;
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} else {
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width = width_for_other_col;
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row_count = rows_in_other_cols;
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if (((i - rows_in_main_col) % row_count) == 0) {
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col++;
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row = 0;
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x += col == 1 ? width_for_main_col : width_for_other_col;
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y = workarea->y;
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}
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}
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auto h_avg = workarea->height / row_count;
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auto h_main = workarea->height - h_avg * (row_count - 1);
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auto height = row == 0 ? h_main : h_avg;
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zdwm_layout_item_t item = {
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.window_id = windows[i],
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.rect = {.x = x, .y = y, .width = width, .height = height}
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};
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zdwm_layout_result_push(out, item);
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y += height;
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}
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return true;
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}
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