refactor: 从 core 中抽出跨模块契约建立 interface/common 模块分层

引入 interface/(零实现声明层)与 common/(共享 ADT 操作层),把跨模块
契约从 core 实现里抽出来,依赖方向回到单向(base ← interface ← common ←
各实现层)。docs/module-layering.org 记录完整方案与判定标准。

interface/(纯类型与多态接口声明,零 .c):
- types.h / event.h / backend.h 从 core 移入
- effect.h 新建(effect_t 从 plan.h 抽出)

common/(多实现层共用的自包含操作,.h + .c):
- event.{h,c}:event_reset / event_cleanup
- listeners.{h,c}:listeners 维护(add / cleanup);notify 留 core
- window.{h,c}:window_list + layer_props/metadata cleanup + window_classify_layer
- workspace.{h,c}:workspace_desc(从 wm_desc.h 拆出,改真实函数)

window 相关整理:
- window_layer_type_t 上浮 interface/types.h(common 的 classify 需要)
- window_classify_layer 移 common/window
- window_info_t 独立成 core/window_info.h(state/command 共享,不寄生)
- 删除 wm_desc.h,base/window_list 并入 common/window

全项目 include 路径同步更新
This commit is contained in:
2026-06-25 03:00:30 +08:00
parent e1113c0052
commit 079f41ce8a
57 changed files with 686 additions and 657 deletions

View File

@@ -1,89 +1,10 @@
#pragma once
#include <stddef.h>
#include <stdint.h>
#include "base/color.h"
#include "core/types.h"
typedef enum effect_type_t {
ZDWM_EFFECT_MAP_WINDOW = 1,
ZDWM_EFFECT_UNMAP_WINDOW,
ZDWM_EFFECT_FOCUS_WINDOW,
ZDWM_EFFECT_KILL_WINDOW,
ZDWM_EFFECT_WITHDRAW_WINDOW,
ZDWM_EFFECT_START_MOVE_WINDOW,
ZDWM_EFFECT_START_RESIZE_WINDOW,
ZDWM_EFFECT_MINIMIZE_WINDOW,
ZDWM_EFFECT_MAXIMIZE_WINDOW,
ZDWM_EFFECT_FULLSCREEN_WINDOW,
ZDWM_EFFECT_CONFIGURE_WINDOW,
ZDWM_EFFECT_CHANGE_BORDER_COLOR,
ZDWM_EFFECT_CHANGE_WINDOW_LIST,
ZDWM_EFFECT_RESTACK_WINDOWS,
ZDWM_EFFECT_BIND_KEY,
ZDWM_EFFECT_GRAB_BUTTON,
ZDWM_EFFECT_UNGRAB_POINTER,
} effect_type_t;
typedef struct effect_move_window_t {
window_id_t window;
point_t left_top_point;
} effect_move_window_t;
typedef struct effect_resize_window_t {
window_id_t window;
int32_t width;
int32_t height;
} effect_resize_window_t;
typedef struct effect_change_border_color_t {
window_id_t window;
const color_t *color;
} effect_change_border_color_t;
typedef struct effect_window_list_t {
const window_id_t *windows;
size_t count;
} effect_window_list_t;
typedef struct effect_bind_key_t {
const key_bind_t *keys;
size_t count;
} effect_bind_key_t;
typedef struct effect_grab_button_t {
window_id_t window;
const grab_button_t *buttons;
size_t count;
} effect_grab_button_t;
typedef struct effect_bool_window_t {
window_id_t window;
bool value;
} effect_bool_window_t;
typedef struct effect_t {
effect_type_t type;
union {
only_window_data_t map;
only_window_data_t unmap;
only_window_data_t focus;
only_window_data_t kill;
only_window_data_t withdraw;
only_window_data_t move;
only_window_data_t resize;
effect_bool_window_t minimize;
effect_bool_window_t maximize;
effect_bool_window_t fullscreen;
configure_data_t configure;
effect_change_border_color_t change_border_color;
effect_window_list_t change_window_list;
effect_window_list_t restack_windows;
effect_bind_key_t bind_key;
effect_grab_button_t grab_button;
} as;
} effect_t;
#include "interface/effect.h"
#include "interface/types.h"
typedef struct plan_t {
effect_t *effects;